More endless systems please. This way I can play forever and ever and ever and ever and ever…
More fun, less chores;only grind I like is getting gold and I don’t have to do that all the time like ap,essences,cloak,corruption cleaning or find perfect azurite traits.
It is funny, I was just thinking about this over the weekend while I was running mythic, heroic and normal versions of the same raids.
Personally I would like more content and less systems. I understand the need for more challenging variants for a dungeon, but I feel it would be better to limit it to two, normal and heroic and just create more dungeons that are challenging.
To me that makes it more interesting.
I wonder if adding content in a way similar to vanilla with the release of dire maul would work out now. A harder dungeon with better loot released at say 9.2 instead of just raids releasing… with the way ilvl drops scale per season like they do now this might not be doable. I do wonder though.
So ummm … content 
Content, definatly content.
Adding content to existing systems (the ones that work) would be preferred. If they can create systems that aren’t mind numbing or tedious, then I’m definitely down for new stuff, but they haven’t been hitting that mark lately.
But … but … I don’t do dungeons.
Well then, seems the majority so far is mostly in favour of “content”.
… not that I’ve done an accurate count to date to confirm that, but whatever.
That being said, there’s no denying that there needs to be SOME kind of system; which I can say is a fair assessment. A couple of calls for OLDER, more basic systems as well… which I would actually support, there’s no need for the elaborate systems we currently have in place.
After all, there’s reason the topic reads:
“Do you want MORE systems or MORE content?”
Here’s the thing…
It’s not a bad thing to run out of stuff to do.
You’re done with all the content in the game?
Good on ya. Take a break, come back when there’s more stuff to do.
You rushed through it in a couple weeks? Your loss, I suppose.
I suspect the game would be faring better with overall numbers if they weren’t constantly exploiting the “fear of missing out” and alienating huge chunks of the existing playerbase because they start to view doing what little content there is feels utterly pointless. Doubly so for players like myself who despise repetition.
I’d definitely be in favour of this approach.
You should only need a “story mode” (which doesn’t have to be stupidly easy the way LFR often is) and a more challenging version for those who are interested in pushing the game further (though preferably not to an absurd extent).
If anyone is wanting to pursue a greater challenge, they can make their own set of rules to follow. Stuff like the Ironman Challenge.
And sorry for dragging FFXIV into this again… but it mostly follows the two-difficulty approach for their content. There’s a third difficult tier, but the rewards are purely cosmetic (well, no better than the gear you get from the prerequisites to unlock it) with the fights are few and far between; it’s closer to new content, being a marathon of serveral previous bosses put together (sometimes simultaneously).
Dungeons were just an easy example.
The same question can be used for PvP.
For example, would you like a new honor system with different progression (a new system)?
… of would you want a new battleground (new content)?
Things actually get a bit tricky with PvP, because rule sets can be changed to make a new type of game… which kind of straddles the line between “systems” and “content”.
Actually, a Mario Kart race track around Arathi Basin just sounds plain fun.
… no idea why that popped into my head, but it did. With this soundtrack no less:
I thought we werent supposed to tell people to quit playing.
And I feel its horrible game design for a MMO to intentionally want you to run out of stuff to do.
People that quit because they have nothing to do don’t always come back.
Great way to lose customers and lose money.
Provide a quality experience, people WILL come back. Maybe not all of them, but quite a few of them… probably most of them. And sometimes they’ll bring their friends with them too.
Give them a bad time… then they DEFINITELY don’t come back.
And they warn their friends to not bother with it either.
WoW used to be the former.
It is now the latter, and suffering because of it.
Blizzard used to play the long game, their reputation was their greatest asset.
Now, their reputation is their greatest liability.
Having nothing to do is not a quality experience.
Having nothing to do is a bad time.
Systems.
Once the groundwork for working ones are placed, the content will flow.
But I also would prefer classes to be fun and engaging again, before anything else.
So is EVERYTHING you do hinging on not running out of stuff to do?
I’d rather have nothing to do than be pushed into bad content and systems.
At least I can then do what I’ve always done and make my own fun.
obligatory “why can’t we have both?” 
Being able to regularly play and not be so bored I quit playing and go off and get interested in another game is a huge aspect to playing MMOs for me.
I don’t particularly want to play a sub based game where I am expected to buy expansions and regularly unsub.
More interesting quests instead of time gates. So. content.
The game is already bloated with too many systems, but I wished often that there would be a higher variety of dungeons/raids/zones/etc. So I would have to go with content.
And when I say content, I don’t mean blowing all the budget on useless voice acting during quests or stupid minigames.
Oh I know. It’s just that I don’t have a one-size-fits-all answer. Systems I like I’d want more variations/skins of. Areas of the game I’m meh about could use new variations. Things I’m simply not at all interested in are unlikely to improved for me by adding a new system to it. Add to that the fact that my own personal tastes are probably a minority in this game and it becomes a complicated question to find what combination of priorities would give the most people the most benefit.
So in a way, I have to reject the premise of the question. I need both change and familiarity, just one or the other is not an option.
I think I’ll go with systems.
M+ this expansion has been great with the seasonal affixes.
What I’d love is more difficult versions of world quests that you could teleport and or instance into… say from the mission table, similar to how you can jump into war fronts and islands expeditions. Even better would be to be able to do it from anywhere like pvp bgs and arenas
Having to do visions and assaults all the time is not a quality experience.
I want to go camp the spirit moose and spirit bear for my hunter alt, or do my alt’s class hall missions, or get my Booty Bay fishing competition heirloom, but I will miss out my daily quests and essences, or my extra chance at Ishak. Not to count weekly IE, WF, nazjatar AP WQ (those gives a lot), mech dailies for rep and purification protocol so I can mindlessly pull the whole room and beam them down.
There is so much more I want to do, new content doesn’t have to be designed to take all your time.