Do you see blizzard fixing wow?

Bwahahaha , keep dreaming :stuck_out_tongue_winking_eye:

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If attunement was added today, people would hate it.

Heck, people hated the rep needed to unlock Arcway/Court of Stars in Legion.

In this regard, the problem isn’t with the developers, the problem is that WoW has a number of very impatient people, these days, who want instant gratification. A number of them claim to have played for years, but that doesn’t make any sense, because they hate everything about the game. And when you ask them when they enjoyed the game, they bring up times in the past that had the same things they’re complaining about now (or worse).

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I personally would totally recommend doing the Maw intro for that extremely efficient first level. (It felt good for my BfA alts to start SL at level 51 with only 9 levels to go.)

But once the game tells people they have to do something (especially once a precedent has been set), it suddenly becomes so boring and punishing.

So I think the devs should listen to the playerbase and make the Maw intro an option. You either feel good for skipping it, or feel good because you chose to earn an easy level.

As Ion would say,

“Its something we’re taking into consideration moving forward”

Short answer is no.

They won’t be fixing any core features that the playerbase would like to be addressed, at least not until the end of the expac.

They will continue to encourage players to slog through torghast and recreate legendaries when their raid slots clash, and they will keep it as a currency farm instead of something fun.

If you look at PTR notes, you will see an absolute scarcity of PVE changes for most classes. It’s clearly not a priority. Some emphasis on PVP changes.

But overall, you can see where the development time is being put.

Have fun doing more torghast in 9.1, cya there

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Nothing works cohesively, its just a mishmash of rubbish all piled up, and rather than try and sort through it, and find the treasure, they just keep putting more rubbish on the pile. Their solution right now for things we don’t like, is to make them mandatory or expand on them.

The developers aren’t making stuff fun and engaging, that’s purely on them. I pay Blizzard for entertainment/fun, I’m not finding the game entertaining/fun … why? Purely because of game design and systems. So, I’m going to stop paying them. My sub expires in a couple of weeks, I’m not going to be renewing it.

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Haven’t heard anything about playerhousing being added yet, so nope can’t say they’re even trying at this point.

#playerhousing2022

I would first have to see a problem with wow.
There’s a few things I disagree with Blizz on and wish they’d changed but they aren’t what I would say things that fall into the “games broken” category

Like what?

I think the issue for many is that they want the game to be easy, and to be rewarded for doing very little. And while people swear up and down that’s not the case, nobody has ever been able to explain what exactly isn’t “fun” that doesn’t boil down in the end to “this is too difficult and I want to be rewarded more for doing it”.

That’s not unusual, but it is what’s been known as a Monty Haul game, since the early 1970’s. And that type of game design is unsustainable. Blizzard should avoid it.

I might also add that in large respect, I think they DID fix a big problem with WoW: The mandatory daily chores of Legion & BfA.

We lost a ton of players, especially in BfA, because they couldn’t handle having to do hours of chores every day just to keep their character viable. With those chores removed, a bunch of those players have come back to us, which makes me pretty happy.

Agreed, but my thought here is that it’s not so much the length of the task, it’s the rewards. While getting attuned to Karazhan, for example, you’re earning gear that’s relevant to running karazhan. It’s part of the journey, not just an arbitrary hurdle to clear before you can play the real game.

Many systems meant to gate modern wow are built in a vacuum. They only exist to slow you down, and you don’t get anything out of doing them. Part of this is the item level spread caused by having multiple difficulties, but mostly it’s the devs stubborn insistence that “end game” is the only relevant content, and getting rewards from (for example) a one-time quest can’t give solid rewards without devaluing that treadmill content.

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Uh, lack of player agency in how the game functions outside of covenants? All they had to do here was make covenants cosmetic. That’s it. Get rid of the shadowlands abilities completely and tune the game around their absence. We told them this for months.

Torghast was abysmally too long. Mage Tower by comparison was a very difficult 3-7 minute encounter. What’s Torghast? An hour of the same levels and same mobs attacking you? Do you really call that fun?

Easily boring and so hard you can’t relax during game time are the extremes. They didn’t say easy. They said easier. You know so they could bring family and friends to raid nights without having to cope with losing until they overgeared the instance?

MMOs are firstly social experiences. Get your e-sport trash out of the game. Thanks.

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The reason they gate stuff like renown, though, is because a bunch of people will instantly complain once it’s capped. Which is exactly what happened in Shadowlands. The moment everyone hit renown 40, all the complaints of “there’s nothing to do!” started. Which is ridiculous.

A chunk of the playerbase just has no desire to play the game. They just want the game to be over. It’s a phone game mentality.

OK, if that’s what you want. But are you sure you’d trust someone like me with that job of synthesizing a priority list and presenting it to the devs?

( I’m just offering myself as a sounding board to practice communicating with )

Depends on the context…
Bugs? Yes.
Content? No.

That’s probably not the crowd I’d be chasing with mmo design, personally.

I agree that covenants are terrible. Although I don’t think they should have been strictly cosmetic. Rather, we should have belonged to all 4 at once (since they all having us working for each other, anyway) and been able to spend renown to unlock perks and abilities in whatever order we chose, among all 4.

And I pointed that out since the Alpha forums, but the devs are pretty set in their ways, on this. I’m sure the people cheering covenant restrictions on this forum before release (and there were a lot of them) didn’t help.

As for Torghast, sure, it’s boring. But it’s also quick, and you only have to do it a few times and then it’s done. I don’t see the isssue.

  • Covenants are a mess, they are expanding on them, refusing to remove conduit energy, and introducing covenant legendaries (seriously? covenants are a balancing nightmare, delete them or make them cosmetic only!).
  • Maw/Torghast aren’t fun (for me) due to lacking polish, instead of polishing, they are adding timers and introducing even MORE currency to tie in to legendaries, and tying certain things to the “new and improved maw”, which as far as I can see is hardly new or improved, it is a daily chore hub
  • M+ is just % scaling, with a handful of affixes chucked on top. Those affixes aren’t balanced well, and rather than looking at those, are now tying keystone to ilvl upgrades (an expanded version of what we have now)
  • Speaking of affixes, Tyrannical isn’t well balanced, but hey, instead of addressing it, make it mandatory to run now to get the internal ‘RiO’ required for your achievement

I have KSM, I have even timed everything on 15+ on both Tyrannical and Fortified, I will be able to do the same next season, but, why? I am SICK of the instances we have now, and having to run them 2 x over again next season, because a lot of the population hates Tyrannical, rather than fixing the core issue. (PS. Please look at Hakkar scaling on Tyrannical weeks - particularly for a group not running lust)

I would love to see heavy class balance passes … on the PTR, they’ve tinkered on the edges of the well known specs way up the other end of the standard deviation, but, thats it. I would love the covenant system to be scrapped. I would love to enjoy more frequent content (dungeons/raid wings). I would love my time to be rewarded, rather than gated.

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It’s not broken doesn’t require fixing.

Although I do think they won’t put in a lot of effort into expansion 10.0 as it has to compete with wotlk. They can use wotlk to sustain sub numbers while the they make a really good expansion 11.0

Nor is Blizzard, but they’re the loudest complainers on this forum.

Hopefully they all leave for FF14 like they keep threatening to, and actually DO it this time. And then they can be somebody else’s problem.

Again it’s nowhere near what Mage Tower was in terms of completion time. Sure you had to farm shards to get attempts in but that didn’t take all day either.

That’s all fine and dandy until 9.1 comes around and you’re directed back into Torghast.

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