I’ll bite… How would it be a “meta” if the Horde can’t effectively do it due to crazy queue times? And how is it not an exploit if the Alliance are able to pull it off when the Horde can’t?
Also, how is it not an exploit? I mean, premade vs PuG seems rather unfair. Read the language from the EULA.
Edit: Speaking of which, I’ll be back after I PuG this AV for my daily.
It’s a meta because it’s the most effective tactic. Now you’re getting it. There is a factor (in this case, faction) that prevents it from being most popular. I am glad to see you understand the example.
You’ll note I said picking alliance, not just premading. Picking the faction with fast queues is why it’s meta.
As to the rest… You can interpret the EULA however you please. Doesn’t mean you’re right.
What matters is how blizzard interprets it. And they’ve never considered it cheating, sorry.
I care what they consider cheating, not you. Lots of players call things they don’t like cheating.
I am smart. This is why I know cheating is what the game’s owners decide it is, as they set the rules.
You’re the one trying to rules lawyer an EULA written in legalese to say nooo but the definition fits so it’s cheating even if they don’t do anything about it!
In the best case scenario, all that proves is that the EULA is poorly written. Not that it’s cheating.
You’d be smarter if you left things like that out.
It’s legal language. Ever read statutes before? They’re typically written to be vague so they can be used more easily, as you stated. It’s intentionally written that way.
I’m actually surprised Blizzard hasn’t done much regarding the situation. Though, they did modify the queue system in Classic (and in a blue post, said to curb such behavior) and added arenas in TBC, as well as rated battlegrounds later on.
I mean, that’s irrelevant. We’re getting back into “Cauchy thinks it should be cheating” instead of “it is cheating”. Fact remains that queueing as a full BG is intended and supported by blizzard for non-AV bgs, and I can find you the blue posts from classic saying as such.
Anyways, does that highlight the difference between meta and popular for you?
I’m not disagreeing with you, but on the talent trees, even the creator of the talent tree system (Kevin Jordan) said that they couldn’t survive much more than 2 expansions past vanilla because they weren’t designed too. It has to do with too many points being available allowing for too many OP moves being selected at once.
I mean, if I’m being completely honest, there’s probably more than one factor that leads to decisions, and I’ll concede meta is probably one of them.
I guess if I were to refine my point, it would be that what is popular is more of a driving force to the decision than what is meta. This particular game just tends to have meta things be very popular.
It’s easier to point to examples if you look at games where that isn’t true.
Still, if the purpose of the conversation is just entertainment, I have things to do with my day now. Cheers.