Do you guys not have Rogues?

Hopefully blizzard removes mythic + next expansion after the popularity of classic shows them we don’t want that type of content.

Becauze classes in vanilla were SO balanced

Are you serious right now?

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Classic is that way, bye <–

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What’s a rogue? Is it those cowardly cretins that start fights just to disappear when they don’t win in a few seconds?

Again this proves the incompetence of design teams, you can’t have infinite/exponentially scaling difficulty while also trying to reintroduce signature class mechanics at the same time. If those mechanics are any good elitism will also scale infinitely and exponentially at the same time as the design ages.

Rofl you keep thinking that buddy :laughing:

~sniff sniff~ I smell jealousy.

Whether or not one is jealous of an insanely overpowered ability that makes a class radically more desirable to have in a mythic+ comp over any other does not in any way make said ability less overpowered. It’s beyond delusional to believe an ability that effective isn’t overpowered, childish remarks or not.

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You are implying it by saying “Current WoW has no class balance, therefore it sucks. So I will be playing classic”

That implies that classic wow had class balance, as the lack of class balance is a reason why you are switching when it comes out.

A implies B, B implies C, therefore A implies C

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Legit it was all bring the CLASS not the PLAYER in Classic. :thinking:

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That’s Blizz for you. Rather than putting the effort in of bringing other specs up to par with more favored specs, they’ll just nerf the more favored specs down to the lesser ones.

I mean the biggest example of them not caring about specs would be ele shammies and spriests where they flat out gave a middle finger to those players until they finally got the patch out this expac (which took them what? 5, 6 months since prepatch?).

The way of the rogue, smashed with the nerf bat since 2007.

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this ^^

Rogue specs seem to be like Chicago weather. If you don’t like it, wait a minute.

/screams internally*

Current expectations is that it will be heavily single target focused.
I believe datamining suggests that certain mobs (much like infested) will pulse unavoidable AoE damage. The aim of the game will be to blow them up to reduce the overall damage your group takes.

Firstly, we’ve already seen it in the past as Classic is a rerun of Vanilla.
However to extrapolate, Vanilla had certain mechanics that strongly discouraged stacking multiple classes.

Namely, a lot of specs simply weren’t balanced numbers wise so they relied on unique buffs to be taken to groups things like Paladins and Shaman for their Blessings and totems.

Things like the mana regen from Spriests didn’t stack, so you would take one as a mana battery (as they did subpar damage), any other priests would be healer priests instead.

Vanilla WoW also had a debuff limit on the target which meant that you couldn’t place more than 16 debuffs on a single enemy. For that reason, classes that relied on DoTs and debuffs weren’t in high regard, once you had those 16 debuffs allocated you didn’t want to add extra.
Especially again classes like Shaman, who as Enhance relies on maintaining the Stormstrike debuff to increase nature damage taken by the target. It simply wasn’t viable to use as other debuffs like sunder armour, curse of elements etc were just so much better for the raid.

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Indeed. I can’t fathom the logic behind all these “Screw BFA, I’m going to Classic where there’s balance!” posts. Probably spoken by people who never played a day in vanilla or who have very poor memories.

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No, I don’t.

Rogue is the one class I’ve actually never played, just not liking that type of character.

True but that wasn’t my experience. I played with friends and guildies all throughout Classic. :slight_smile:

Oh no… :roll_eyes:

Wake me up when Roll the Bones become the talent and Slice and Dice became baseline.