I wouldn’t mind fewer interrupts in keys, it would probably make the average pug more enjoyable. Caster mobs are also annoying to group, and I use my ranged interrupt more often to bring casters in than to interrupt something interesting.
Lots of casts look like they need to be interrupted but are fine if they go off, make sure to use Quazii’s plater profile because it highlights what matters to interrupt and what is a boring tank bolt.
I think interrupts are fine but I would like less CC to be available to our characters, especially AOE stops. Right now everyone and their mother has some sort of AOE stun or AOE silence or AOE knock up or AOE disorient or something. It’s too much power, cc should be more deliberate.