Do We Like Dragonflight’s Blood Tree?

I have mixed feelings around Blood.

The class tree feels like it’s in a good starting place where you can go down 2 of the 3 branches of the tree, get a bit of the third and have a handful of points to play around with and choose between say, a stun, disorient, shorter kick CD or mobility. The frost side may be a little too good because RE/RC and ERW + Horn is too much resource to pass up. It’s not perfect but overall a good first pass I think.

Blood tree to me feels disappointing for a number for reasons;

  1. Nothing new or interesting; There are no talents that change the Blood DK in a meaningful way.
  2. A full build, after grabbing all the required talents leaves little room, if any, for utility or adaptation
  3. some leveling talents like HS Damage is forgone to get required talents, should be 1 point, not 3.
  4. some non-sensical options, if you wanted to skip mass grip and grab purgatory you can, but you’d have to get the improved mass grip, with no mass grip, to get it.
  5. spread far, the tree branches into 4 different paths that each seam to have no cohesive style or benefit, it’s all over the place. It would make more sense to focus on 3 paths, at least until the final 4 talent options, that each had a niche like resource, armor, healing, absorbs etc.

just my initial thoughts, interested to see how it get iterated on.

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