Do race / class restrictions make sense?

I’d agree with you 15 years ago. Today? Nah. But I understand where you’re coming from.

Aren’t cultural lines gone now with the addition of new skin tones? Seems like humans from all nations are being represented now. And with the new intro zone it kinda gets rid of the “you are from X kingdom.” Now you can be any human from any of the countries.

I don’t think that’s what the skin tones represented, You could be a black or asian human since vanilla. The human starter zone, regardless of exiles reach, still makes you a Human from Stormwind. Of course you can always RP a human gilnean, or kul’tiran or from alterac, whatever. But the game says youre from Stormwind.

Yep it matters, because the uniqueness of their culture is lost.

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I think some make sense when they are sort of an antithesis to the core beliefs/cultures of the said race. Maghar Warlocks come to mind. There are some others like Orc paladins or Goblin druids that would just seem so nonsensical.

I would agree with lifting all race/class combos if Blizzard actually took the time to make some combos more unique. But without doing that I think it would just make the lore of the game even cheaper and more generic which is not a direction it need to go into.

I mean you’d think Shadowlands would’ve been a good time to really do this as they are calling it the customization xpac. Being able to choose a class and race combination of your choice is the essence of that mindset.

Since we aren’t getting it though, maybe the possibility of the time skip after Shadowlands will show some promise. A complete world revamp after X number of years have passed.

Sending us to the afterlife seems like a side quest plot to me though. I’m half expecting to be back on Azeroth halfway through the xpac.

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I could get down if blizzard actually went all in on making certain race class/combos unique, rather than homogenizing them in Lore. Make Sunwalkers visually different from other paladins, give us more racial based class glyphs so that I know I’m a Blood Knight, or a Sunwalker, or whatever. That’s the only way I could get down with opening all race/class restrictions, is if they had their own flavor.

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Some restrictions exist for very good reasons.

DK makes sense for all rances. If it dies it can be raised.

But a gnome druid? No sense. They have no connection to nature. Is it possible for an outlier? Sure. Commonly though? No.

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It use to make sense until Blizzard allowed certain races to be a class that didn’t fit with the lore of the race. Example Worgen DKs.

Now just open every class to every races cause why not.

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I mean, they will likely never do it anyway because they are far too lazy to make some 100+ unique druid/DH forms for every race

Kind of? For an example, Tauren mages aren’t a thing not because they are dumb or refuse to learn but because they see the true nature of Arcane magic, it’s “Powerful and Corruptive” so for them it’s a cultural taboo. Blood Elf druids, despite being a fan favorite is probably extremely rare occurrence in Belf society, most likely a product of a lineage connected to nature in some form or the use of Arcane to twist nature so they can perform stuff like shapeshifting into a tree, much like the garden boss from Court of Stars or even Atiesh.

Imma keep saying it till they do it.

Draenei rogues. Just do it.

The Grimtotem has Mages and Rogues. Blizzard could give us both without breaking lore.

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I can see your meaning. There were high elves at the world tree when Ysera and the other dragons. There’s also a note in the Chronicles that speaks of the Blood Elves still having a connection to nature. If Blizz wanted to they could introduce a hidden sect of the Farstriders who have been druids and been in the Emerald Dream.

A gnome Druid makes no sense for the close minded, but for those with an open mind, couldn’t each form just be mechanical suits?, gnomes are inventive after all, and for their spells well gnomes are magical after all and while they look Druidic while casting just like we’ve been told through various NPC and lore they can just use magic to bend spells to be nature of source.

Like in TBC how a Blood Elf Druid came to be, and actually bended nature to his will and turned into a Treant and use nature magic without any attunement to the emerald dream or wild gods.

Like realistically, if you think about it, any race can be any class, just needs to be justified like how they did with the Sunwalkers for Taurens, Loas with Zandalari.

If there’s a will there’s a way :stuck_out_tongue_winking_eye:

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And as I said that would be an exception rather than the norm.

I.E. very unlikely for enough to exist for player characters to be running around as them.

Well that’s a different arguement going onto player base, but through NPC and Lore from ingame it’s their.

I was responding to saying they have no connection.

Wait, isn’t Geomancy a form of Shamanism however?

That’s probably Alleria’s fault somehow.

Sure but I wasn’t talking about them, I was talking about the Grimtotem Sorcerers.

Edit: I see what happened now. They changed the Geomancers from Mages to Shamans in Cata. Lame.