Maybe restaurants should remove all their main dishes from their menu except for one and only offer side dishes.
They do though. Most restaurants focus on one angle, be it regional (italian, mexican), price, exoticness, etc. You dont order burgers at a sushi bar or sushi at a McDonalds.
So I take it for yellow text its not being out of touch with the game, but with reality huh?
Orrrr… they just don’t enjoy playing the mundane mindless parts of the game and would rather skip to the (relatively) more social and challenging aspects.
They weeded out all the CC members who actually had anything to say with the “discord” bans early on. You’re pretty much just left with cheerleaders and yes men these days.
And WoW isn’t a shooter or turn based game.
A sushi restaurant offer more than just salmon rolls.
But here’s the kicker. WoW offers leveling, Raiding, Dungeons, Battlegrounds, Arenas, etc.
Because you prefer the leveling dish doesn’t mean that everything else should have a quarter portion because they aren’t your favorite dishes.
Well thats a good question. For me it would be because i know im going to out level that item i get whn im lvl 20. It feels different knowing that it will get weaker the more i play. Hard to put in words. I think the carrot is the 1 piece of gear per slot that is the best available in the game at any given time. The level is whats getting me closer to it at that time, not the gear. Once i hit max level, that chase is done and its only gear.
In fact i started playing half way through original vanilla. Maybe closer to the end of it. I was racing to get to 60 to catch up to my cousins that had been playing and got me to join. When i finally hit 60 it was like a goal had been completed and i meassages one of them and said ok, now what? He response was " Now its gear time baby!" I didnt realize what he meant at the time but have since looked back and recall that that first time leveling i didnt really pay attention to my gear that much at all. If i got a quest reward id use it. I had stuff 20 levels below my level sometimes and didnt think anything of it.
As i have learned more and leveled countless other toons, its more appreciated to have a blue drop while leveling but the disire to get bis for each level is just not there. Except for the few twinks i made. Those gear chases can be just as addicting.
Maybe its just me. I never thought about how others felt. I just assumed it was same for everyone.
And WoW isn’t a shooter or turn based game. A sushi restaurant offer more than just salmon rolls.
But here’s the kicker. WoW offers leveling, Raiding, Dungeons, Battlegrounds, Arenas, etc.
Because you prefer the leveling dish doesn’t mean that everything else should have a quarter portion because they aren’t your favorite dishes.
The entitlement is unreal.
It doesn’t matter what I prefer. What should be done is choosing either one of those, or as many as you can comfortable serve well, and excel at them, insted of being mediocre at them all. Make it the best raiding or PvP or levelling or pet battle or whatever experience it can be, kill bots, RMT and any other degenerate behaviour that hurts it, and go on from there.
Trying to be everything and casting too wide a net is why it seems like Blizzard cant ever make “the players” happy. Because they have clashing interests and the gain of some is the loss of others. So just choose sides and let those you cant service properly drift away.
and limiting the experience is antithesis to what a live service game is supposed to offer, longevity.
You can only eat the same thing so many times before you’re sick of it.
because ive already done the leveling up part on at least 10 different characters spread out between retail vanilla-wrath and classic-TBC. it is absolutely boring and nothing is different about the quests.
Of course it is. There is only so many people working on the game and only so much time in between patches. Everything is zero sum at some point, because focus isnt infinite and after a point you cant even just throw money or people at things.
Which is exactly the point, you contradict yourself. You assume that making A better takes away from B because B would be better if you could throw “A’s” resources at it as well… But as you said, there are diminishing returns with these things and simply “throwing more money or people at things” doesn’t equate to a linear increase in quality, if it increases it at all.
Most dont have a problem leveling the first time. It is understood that it is part of the rpg genre. It is when there is new content. It would be like watching a movie series and being on episode 12. If you switched bodies somehow, you wouldnt feel the need to rewatch the old episodes just because you were in a new body. Its still you. You still have your memories. Watching from the beginning serves no purpose when all you want to do is cintinue with the newest episode.
So long as we’ve reached a saturation point. I do not believe that is the case, seeing how Classic has no GMs, rampant bot abuse, and unfixed glitches despite code being 15 years old. So at this point, with the available talent pool, it definitely takes away from one aspect to focus on the other.
You understand GM’s and coders are not coming from the same talent pool riiiight? And either way most of modern WOW"s big problems aren’t coding related… They’re design problems. And you can’t just throw more money or people at “design” and have a positive effect. It’s like making your car go faster… but you still have no idea where you’re going.
Bots are a problem but they’ll always and forever be a problem. Most people just don’t realize how huge the industry is. It’s a constant game of cat and mouse except the mice are millionaires. Even a company as big as Blizzard will just never have the resources to compete
Yea, I’m sure some people would like to be mega rich too…but it requires work to get there. That’s the whole point of being at the top, having a journey to get there.
Heirlooms didn’t allow people to just skip to end content by swiping a credit card, you actually had to earn the heirloom on a main and then it would only buff xp gain as well as enhance your power while leveling(making that achievement of getting an heirloom that much more satisfying).
Skipping to the end shouldn’t be a supported “taste” in an mmoRPG, especially with rmt or purchases directly from Blizzard. It’s a toxic mindset that erodes the whole purpose. Sure I could understand someone boosting when there is a wasteland of players leveling legit…or having a friend that wants to carry you in some dungeons because they want you to catch up and play with them…but it seems that is becoming less and less the case, with boosting being an entirely monetary exchange(same with end game GDKPs which also contradict your point on end game tastes).
Honestly, with Blizz’s purpose behind selling boosts to “get friends to play together” they should have just brought back Recruit A Friend, which significantly boosted xp gain and also gave you a mount…then at least people are still running low level content together rather than insta-skipping to end. It seems though that Blizz just took the route of monetizing RaF to allow people to skip directly past content without even needing the added layer of a friend inviting you to the game to do so(making it easier for botters).
I like to pvp. That’s it. Leveling up is just something I do in order to actually do what I want, max-level pvp. Maybe the first few times it’s enjoyable but after you’ve leveled 89264293 characters it can get kind of tedious and boring.
This isn’t very difficult to understand.
Maybe if quests were more pvp oriented like: sneak into stormwind and kill any max level gnome or bring back the ear of x player who is ganking in hellfire peninsula, etc. But no, leveling is just doing the same quests over and over again in different places (collect 10 of those, kill 15 of these, bring back this guy’s head, etc).