Yeah I mean this is just a user preference thing, I’ve had worse issues with using @cursor than the reticle, personally. I would rather have to click a bit more furiously in an encounter to ensure that I land exactly where I want to.
It could easily be fixed if coded like flying serpent kick. I’d rather deal with it sometimes getting a little hung up on terrain (especially since you’re rarely using it around extreme terrain in an important moment) than have it continue to experience pathing issues.
I don’t see how with the “Maneuverability” hero talent, it wouldn’t work this way. If it’s just the current iteration of deep breath but you can steer it once you find the path, that’s going to create even more problems and be clunky.