Some are saying this is pretty significant.
I use frame gen smooth motion with my 5070 driver level. Cap fps to 90 in game @ 3440x1440, results in perceived 180fps at the monitor.
Input latency is no issue, at 90fps, and this helps me have smooth gameplay while only taxing the gpu at like 50% to cut down on heat, noise, and energy.
Seems to vary depending on the circumstances. The new model L and M are meant for Ultra Performance and Performance respectively, where the suggestion is the older K is better for Balanced and above (possibly due to lower performance overhead). I can’t say I’ve done exhaustive testing either way, mostly because it turns out I’m not that invested in titles that actually support DLSS.
Anyone using a 2000-series or 3000-series should perhaps reconsider using it, though. Even NVidia’s own programming guide shows how weak they are with the new models due to the lack of native FP8 - the raw cost can very easily cripple performance. For example, the L preset on a 3060 can add almost 14ms to frame time and 300MB of VRAM usage when run in 2160p, which is where you kinda want to be running the Ultra Performance preset that L is meant for (this would make the actual render resolution just 720p).
Been amazing for me so far. I have a 5080 and performance mode now looks as good as higher settings. Seems like a big performance hit for older cards though.
DLSS 4.5 and Frame Generation are two different things. DLSS is upscaling a low quality image to give you more FPS. Frame Generation is just what it says. It generates artificial frames. They are even separate things you enable or disable. You can run them both together or just one of the two.
With that said I think when it comes to frame generation it will let people stay on their current gpus longer than ever before.
For example my 5090 was just delivered and put in today. On this Behemoth of a card I am obviously not using frame generation. However due to having it available I may start using it down the road. It can give me less of a reason to upgrade when a new GPU becomes available. Instead of spending the money to upgrade my gpu I can upgrade other Hardware like my CPU and RAM, then turn on frame gen on my GPU and the need to upgrade becomes less of a necessity.
This is why I think folks who Bash it today will be using it tomorrow. This is the aspect of frame generation that not many people have brought up.
I use DLSS 4.5 in very demanding games to boost me to 144 FPS or more in games like cyberpunk and Indiana Jones. I however do not use frame generation. At least not yet.
I game @ 4k on a 42" 144hz OLED LG C4 on a 5090. So there’s really no reason for me to use frame generation yet. When the LG C6 drops that may change if it performs the way the leaks suggest. It’s supposed to be 165hz @4K 12-bit or better when used as a monitor and running on it’s Ultragear Firmware