Dk talent revamp

Maybe in PvP, I switch to Frost for that. In your typical PvE setup though, RP spending takes a slightly higher prio during cds and the rest of the time you want to keep them in balance. That’s why I said Unholy leans slightly towards RP while Frost leans towards Runes.

Yeah HP is pretty bad. Like I mentioned previously, both HP and Horn seem designed to support BoS, but are pretty bad at it.

I like the GS idea but 0.1s per runic power would be kind of busted.

Yes I meant it as an enhancement. Our disease toolkit has become so anemic that I wouldn’t advocate removing anything. Well wounds would be okay to remove, but I see those less as diseases and more as bad combo points.

I think I got the calculation wrong. The current iteration of GS is 10% damage increase and 0.5 second duration increase per rune.

For each rune you spend, you get 10 runic power.

I should have said 0.05 second per RP not 0.1s per RP. An equivalent exchange.

EDIT: Oh fun fact! Army of the Damned increases the value of RP since Death Coil reduces cooldown of Army of the Dead and Apocalypse. Whereas Convocation of the Dead… Considering FW can be allied from FeS and Timmy with IC, that also increases the value of runes.

Resources are all over the place for Unholy and all of them have a purpose which I think Unholy is a well rounded spec.

1 Like

I love your suggestions. Frost definitely could use an execute, and some form of 2h oblit AoE/cleave.

I really like the idea of chains of anguish from torghast. If we could get a flavour of that in frost talents (maybe replace frostscythe) but restrict it to a % of obliterate damage rather than all damage, I think it could be a great way to add this missing element to 2h obliteration.
Also a talent to make death and decay frost damage with a frost aesthetic and apply a decaying chains of ice for AoE slow utility just like both Blood and UH have.

a few i would like to see:

  • Dark Transformation off the GCD (we’ve been begging for this for years, come on blizz, pls)
  • DarkSim made baseline
  • Wraithwalk make you immune to roots, not just break them.

while not a talent:

  • Glyph of Lich Form -Lichform also turns you into a Lich.
3 Likes

Thanks. I don’t understand why Soul Reaper wasn’t returned to both specs but here we are. 2H definitely needs a lot of help but it’s not complicated stuff. We just need to offload the BIG OBLIT CRIT playstyle to where it belongs, in a talent.

I like chains of anguish mechanic in Torghast and I agree that D&D should be shadowfrost damage and scale with Frost’s mastery. However, I wouldn’t want Frost to be dependent on D&D because its positional requirement is pretty annoying for a non-tank. If it was up to me, I’d get rid of it for Unholy too. If the chains debuff was applied on the first tick of RW, with a Rime proc, or something like that, I’d be on board.

Yeah I wouldn’t want DnD to be part of frost rotation, but I like it as a utility if it slowed. Adding a talent that does chains from first tick of RW world be pretty good also. Feels very on point thematically. RW current slow is so weak is not even noticeable.

If people want utility with RW just ask for some of the talents that were made PvP only after being for both PvE and PvE brought back to PvE. Dead of Winter is what RW used to do initially I think with Pillar active.

But that could come back to PvE or Deathchill could come to PvE.

Deathchill is just a better thing than what you guys are asking for to be honest. It roots people for 4 seconds within 8 yards when RW is cast or when you chains a chained target they are rooted.

Blinding Sleet is pretty bad since damage breaks the disorient. Just replace Blinding Sleet with Dead of Winter and fill Dead of Winter with something else.

It’s not though. It can peel, stop dam & setup your go. It has a lot of use.

I also use it as an AoE interrupt. It’s a good utility spell.

Permafrost feels like it could be replaced.

I would really like to see a dual wield of 2H weapons for all DK specs…

I wouldn’t underestimate Blinding Sleet if I were you.

Deathchill, while the root is nice, is not seeing play due to better pvp talents.

My Shadowlands go-to is Death and Decay, followed by Thermo-Accelerated Plague Spreader.

In combination, these speed up the burn-down of undead and some other mobs more rapidly than Death and Decay alone.

Having maxed-out Engineering on my Blood DK has been useful.

Blinding Sleet compared to Dead of Winter which is a stun. A stun that cant be broken on damage is better than a disorient that can be broken on damage.

Also, Deathchill is better than what people are asking for which is DnD to apply chains as a form of utility. It roots for 4 seconds instead of just slowing and you can root certain targets by doing a double chains.

Would you rather have a disorient with all the aoe going on or an aoe stun. Its why Hungering Cold wasnt really good for anything with aoe involved. It was basically a stun that broke on damage.

Yes, but AZ is also a stun as well as Asphyxiate, which all share DR. Frost Dk PvPers use AZ to set up cleave.

Sleet is a disorient, a form of CC we don’t have that is effective against classes like BM Hunters and Demo Locks. It also has a slow afterwards, making this talent even stronger pick.

You can choose Dead of Winter with Sleet if desired, but they don’t seem to have good synergy. Sleet just cost a talent row while Dead of Winter is a PvP talent that is overshadowed by Dome, Chill Streak and perhaps Bitter Chill (or especially Strangulate). Same thing can be said with Deathchill.

Deathchill seems solid in BGs, not sure about arenas. It’s also anti-synergistic with DG and Slappy Hands.

I think you should have this kind of conversation with Nethy, not I.

1 Like

Again, this was just to point out that we already had what people are asking for in all areas of play or something better.

Sleet sucks in pve, its garbage and if its only really good in pvp then make it a pvp talent.

They took some pve talents and made them pvp talents and people are asking for some utility. Sleet is not good utility because it requires the group to work around it, and not it work with the group. The only thing it could do in pve is an aoe interrupt and thats about it.

Having an aoe stun however would be good in how people are playing things in M+. People are pulling mob densities greater than where they want melee to be effective (4-6 enemies).

Asphyxiate I would say would have a longer stun being that its single target, and the aoe stun would have a shorter stun, but stun more people. Now you instantly have more choices than basically 1 on that row and pvp can still get Sleet.

The problem is that pvp damage is absolutely insane, and they did a poor job with the level squish. People are getting pretty high in terms of damage numbers far higher than what people were getting at 60 before. If this trend keeps going next raid tier is going to be absolutely insane. Thats why some talents are must haves. With any class.

if you think blinding sleet is trash for pve, you haven’t played at high enough level keys.
it is very useful!

I wouldn’t be opposed to making it an AoE stun, but I also like it as a blind since it doesn’t share DR with most other classes stun utility.

1 Like

Dk Talent have a lot of talents that is left to be desired for change: Hypothermic Presence, Icecap, etc.

Sleet is definitely not one of them and is a solid talent for both content.

It is garbage due to it breaking on damage, just like Hungering Cold being garbage for the same reason. Its dependent on others playing around it instead of with it. There is only 2 reasons you would realistically take Blinding Sleet, aoe interrupt, and the 6 second slow for kiting.

Dead of Winter would stun, not break on damage, and RW would slow for 20% (not 50%) for 8 seconds and is extended by GS.

Blinding Sleet is also a 1m cd while you could use Dead of Winter every 20 seconds resulting in more utility overall.

You dont get much out of the blind portion of the ability just due to other players. Its just a fact unless all of a sudden the playerbase has become this pinnacle of great players that know not to attack disoriented abilities. Even your own damage goes against using Blinding Sleet.

I would rather have 1 sec stun than a .1 second blind any day.

1 Like

garbage for who? LFR content? maybe. For higher keys its very useful and versatile.

so as you mentioned, the aoe interrupt which is BIG ( I feel like you undersell how great this is) and the aoe slow. Its also a hard interrupt, so it will interrupt spells that you cant interrupt with mind freeze.
THere is also the peel aspect for when tanks need to kite. some weeks like this week with necrotic, it can be a lifesaver. It also isn’t an instant break on damage, its a “may break on damage” which is enough to give tanks enough space to get out of melee distance.
It also has the ability of being a 5 sec CC in a snap that isn’t affected by the stun DR which is common as every spec seems to have a stun of some kind. Doesnt happen much on easy content because there is no need for strategy. You just zerg everything. But in higher level stuff its super handy to be able to just blind something for 5secs. Lining up Plague borers in PF comes to mind.

yes some of that might require coordination, but people doing competitive content communicate with each other so its not an issue. You cant tell me Blinding sleet is trash, because it absolutely is not. I pick it for all content except for some raid fights where I need extra grip distance. If they want to make Blinding sleet a 5sec AoE stun, sure…but unlikely. 5sec CC/hard aoe interrupt/aoe slow/tank peeler is pretty dang great as is.

1 Like

So its only useful as an aoe interrupt and a kite tool as I said earlier.

The cc portion of the ability is garbage, and if its so good why are you asking for even more? You have what you want dont you. Why would you need DnD to apply chains if you have a 50% slow with Sleet?

I think you are overestimating the playerbase and the ability.

Lets see what Biceps has said about the ability

“-Blinding Sleet blinds targets in a cone in front of you for 5 seconds. This is amazing for AoE Crowd Control in dungeons. It effectively acts as a mass interrupt since the disorient will QUICKLY BREAK. Futhermore, it slows targets after the disorient, making it a very useful slow as well!”

It doesnt matter if it isnt affected by the stun DR, its only useful as a non-stun in that it doesnt DR their stuns… thats it. It doesnt make the disorient any better or last any longer as any form of actual cc.

Swapping it with Dead of Winter would be an all round good change. If you are talking about high end players playing around a bad cc, they can play around a stun DR as well. A DR stun is better than a disorient that breaks as soon as its applied. A stun will stop all damage for that duration, act as a hard interrupt, and RW will slow more often than every minute. In fact it can happen 3 times in the time that Sleet can be used once which is better as well since more can be cc’ed.

1 Like