Then get world first in 4 pulls on every boss.
lul
This is a bunch of self serving nonsense.
Iâve watched Mes and Pikaboo run M+ and be straight up terrible. They die all the time and have low damage. Not because theyâre bad players, but because theyâre used to a different game mode and donât have the necessary knowledge for the content. Itâs exactly the same for PvP.
Neither PvP or PvE is rocket science. A lot of players like to pretend theyâre solving differential equations as they play the game, where in reality theyâre both scripted modes of play where success is a function of time spent, knowledge of game mechanics, and access to decent teammates at the same skill level.
Drop a wow noob into any game mode, let them play wow like a job and give them a regular team, they will almost certainly get CE/Glad.
Unlike Mes or Pika, I play both and have played both in the top 1%
PvE is much easier than PvP, My statement still stands and all that talk about noobs hopping into either gamemode and failing is irrelevant because thats not whom im making this statement for
Anybody who wants to commit to WoW seriously, And get into a top 1% of either gamemode, Will have an overall easier time doing it in PvE than PvP from a pure gameplay perspective
As i said before, The hardest part about PvE is mustering the group to even do the content in the first place
The hardest part about PvP is learning every single class and spec in the game, all of their unique and different viable builds and honor talents, All the different combinations of comps that exist
And then after all that, Actually having the mechanical skill to outplay them in arenas by cross ccing, landing kicks, Setting up proper bursts etc
PvE is something somewhat similar but its much more straight forward, and scripted so the time it takes to learn the exact motions of a fight will be dramatically lower than the time it would take to learn every class spec and comp, and then learning how to specifically play into some players who play those comps
PS: I checked your armory, You have no PvP achievements that are worth anything, Never hit 2k, and only just recently started getting cutting edge achievements. Im not going to bother to check the dates of those and see how deep into the patches they were earned but im not surprised to see you someone who clearly only PvEs get upset over what i said
Im not surprised you feel like your efforts in PvE are invalidated but its just the truth bro, Ive raided at higher levels than you and its actually insane how mindless PvE becomes and as quickly as it becomes that way when youre around semi competent players. Takes me legit like 2 or 3 pulls before ive fully learned a fight that took months to create in comparison to the months upon months of learning all the new stuff classes are given in PvP
IF the PvE was so superb in this game that the PvE-community claims, WoW wouldnât have lost more than half of its player base the last couple of yearsâŚ
what a god gamer right hereâŚ
I sure hope Echoâs reached out, 'cause it took those monkeys almost 300 pulls for WF Jailer.
A lot of self-aggrandizement for someone who has no recent CEs (especially from SL which had some of the hardest mythic tiers) and hasnât hit glad since SL season 1. I also donât see you ever being rank 1. I never said I was a big pvper, I jump in and get my elite set and itâs always been pretty easy.
You keep trying to make pvp sound like 5d chess relative to pve, but itâs just not. Sure you canât just jump into it but thatâs true of pve too. As long as you build up some basic knowledge, dedicate the time, and find a decent group you can climb just as high in pvp.
Maybe what you say is true at the very top end but that doesnât apply to 99% of the game not something anyone should really care about unless theyâre playing the game as a job. So until I see someone who actually plays at that level corroborate it, Iâm going to take what you say with a grain of salt.
World first guilds rush to land the first kills, which often means they arent nearly as geared for the fights they are doing
And comparing world first PvE, To any normal bracket of PvP or even Regular PvE is absurd
World first PvE is an equivalent to Rank 1 PvP
Regular Cutting Edge raiding however, is an equivalent to Gladiator PvP, Except its much much easier to get cutting edge than gladiator titles in terms of gameplay
Stopped raiding after legion, Mythic ToS easily a harder instance than anything in shadowlands
Stopped PvPing for gladiator titles after s1 because the game was dead during shadowlands, And is still very dead even now, DK isnt fun to play and frost is an awful standalone spec. If you arent queing with a evoker or WW you arent gonna win any games and my partner mains ret paladin
Yeah except during legion when elite sets were still 2k rating requirement, Which is a rating youve yet to see even once, But hey they wanted to cater to casuals to make you feel good about yourselves in recent times so ya its easy
Coming from someone whos never been past 2k riiiiiight, you would know right?
It is, PvE is scripted learn it once per tier and farm for loot
PvP is ever changing and fluid, And every individual player has a different playstyle and can even have entire different builds and comps they play. You can play the same comp 5x in a row and have dramatically different results every single game
World first is different, because they are often undergeared. But later in the season when your ilvl is more content appropriate then doing those bosses in less pulls is reasonable. But the biggest challenge with mythic raiding is that everything has to go right with nearly every player. So you personally can know the mechanics and be flawless nearly every pull, but all it takes is someone else to miss play a mechanic and itâs a wipe. Dependency on a large number of people is certainly the hardest part. But it is super scripted so enough repetition should get the job done.
I also both PvE and PvP and will get the elite set and maybe 2100 for the enchant. But glad seems way harder to achieve than anything Iâve experienced in PvE. KSM and 1800 seem about similar milestones, but KSM becoming easier as the season goes on and people out gear the content. When PvP is inflated itâs much easier to reach goals. The measuring sticks always change
Why would I push if I already have my elite set? For the pleasure of dealing with the pvp community? No thanks. Maybe once they put glad rewards into shuffle people will be incentivized to push higher.
Already covered this above but youâre not even 2k yourself right now and you havenât been glad in over 3 years so maybe simmer down over there. If anything they need to cater to casuals more, if pvp gets any more dead they may as well just remove it.
Over-exaggerating again. PvP has just as much of a meta. Also trading cooldowns or setting up cc chains can be just as scripted. Thatâ's how the top pvpers call out things before they happen when you watch them stream. Because they know the script.
PvE might be a bit more rigid but there is still RNG and variation in how people play that needs adaptation. Between new dungeons and raids, pve also requires much more learning each season compared to the changes that come out of the meagre pvp tuning.
This is basically what Iâve been saying? The point being that if you can do one well there is pretty good chance that you can do the other well too.
I agree with this. I was just calling out the other guy who was exaggerating the difficulty of pvp relative to pve based on some outdated achievements, but maybe thatâs just how he self-validates
My point is that if youâre a good player in whichever type of content you can take a lot of the same concepts and apply them to the other and do pretty well. Neither content is insurmountable given time, some basic knowledge, and a bit of luck with groups.
this comment goes to show just how little about pvp you know
Im so glad i mindlessly qued solo shuffles today and got over 2k just so i could come back later and see you talking about how i wasnt even 2k LOL
Bro if i wanted i could easily have gladiator right now, For me its really not that hard except just stomaching the abysmal state my main spec is in for pvp atm
And the state that its been in since SL one of which im sick of dealing with
Yeah except for when players do very specific things to prevent you from neatly doing so, Something that doesnt happen from brainless npcs
You can LoS cc chains, You can use certain class specific abilities to prevent them from happening etc etc
NPCS do the same thing, every single time, Nothing changes, And they dont react to you
My point is, PvP takes more skill and effort than PvE to play at higher levels
Therefore its less noob friendly
If it were the other way around, More people would PvP than PvE
The casuals always flock to the easiest content
Speaks more about you, shuffle is the future of pvp whether you want to accept it or not.
Sounds real easy, thanks for staying up past your bed time to prove my point. Now go get CE real quick to prove your point.
Dream on. PvP will never be as popular. I personally wouldnât mind if it was for the faster queues but itâs just not gonna happen. Blizz havenât prioritized it over PvE in the 20 years that the game has been alive and there is no indication theyâre going to start. WoW is an mmorpg, few people come to the game for the pvp. I doubt most new players even know the game has pvp when they start. There are also much better pvp games out there.
Is there though?
Yeah ironically enough thats exactly whats happening
Considering how neglected PvP is, How little attention it gets and content, And still manages to pull more viewership online id argue its far more popular and is the hidden Gem of WoW
PvE has been the primary focus of the game since its inception but isnt that rather funny considering the playerbase has been in a disgusting steady decline for many many years now
And its especially a steeper decline now sure wonder why that is
Yes, yes there is. Specifically the ones that are designed for pvp. Things like LoL, DotA, Starcraft 2, heck even GW2 is better because it separates PvP and PvE and you can jump straight into it without needing to first go farm a bunch of gear to be competitive and there are different competitive builds. Everyone gets access to the gear and different stats for absolutely nothing when in a PvP setting except for WvWvW.
WoW PvP participation is falling at the moment.
To each their own.
LoL Dota and SC are very different games and not interesting at all to me.
I played a bunch of GW2 when WoW was so bad for PVP in shadowlands and though it was a lot of fun, DF PVP is better.
Gearing is such a small part of WoW PVP now, and removing the need for it does not improve GW2 enough to surpass the PVP in WoW. That being said, I would recommend anyone one give GW2 a shot.
WoW is still my favourite and has been for many, many years.
Where are you getting this stat from? And is that relative to the player base or just overall?
Sadly, Kelliste is right about pvp. Unfortunately, it hasnât been getting the attention it needs, and with the MMR issues and lack of new content, weird balancing, etc. people just arenât queueing as much as they did even in SL. Itâs unfortunate.
I am a casual and can get 1800 in pvp at will. That said. 2.4kM+ rating is like 1200 for pvp. just saying⌠pve is much easier and a big reason it is much more popular.
I can find 4 other morons and do a 15+. For time spent, M+ provides much better value. Again. Why its much more popular.
Drop a noob against other casuals like me at 1800 in pvp and they get annihilated. Drop a noob in with 4 other PVE trash hallway heroâs and they can clear it.
They are different games, but SC takes much more skill and LoL/DotA have their roots in pvp.
GW2 has much more freedom.
I am getting it from its lack of healers. Venruki has been talking about it for months. Who would want to heal people that doesnt know how to get out of bad situations, or spend most of the time in CC? Less healers also plays into the participation of pvp. He was healing and a ret just would never get out of bad situations which is also a mentality some DK players have in that they shouldnt have to, and they think they should be able to self sustain like a 1 man army.
I agree they should, which is why I play blood in pvp.
If frost had better defensives and less of a burst and run play style, I would likely play that though.
They shouldnt though. If you could sustain yourself what is stopping a team just going 3 DKâs putting out more damage and being able to keep themselves up?
The DK has had a lot of stuff removed or changed, but they shouldnt be a 1 man army.
I also thought that Frost was fixed. Chillpills said it was a while ago, Flark said it was with this latest patch⌠so why are the forums still in an uproar?