Good morning! Since the class rework and the changes in patch 12.0.5, the gameplay has been affected by bugs and the reintroduction of talents that do not adapt to the rotation style. For example, Death and Decay becomes useless in M+, where the mobs are constantly moving, resulting in DPS loss. I request the development team to analyze the community for solutions and improvements. Here are some suggestions:
Frost: Increase the damage of abilities like Obliterate/Frost Strike based on the % of mastery and increase the amount of Frostbane procs, which are very dependent on RNG.
Blood: Increase Aggro generation (we lose threat quickly depending on the key) and add an ability that functions as a buff, bringing more utility to the group in raids and keys.
Unholy: Transform the Death and Decay talent into a passive aura that increases the damage of diseases by X%, based on the number of adds, similar to the Blood DK’s PvP talent. Increase the speed or duration of the summoned pets, as the class has limited mobility and the pets lose uptime or don’t even reach the target, causing DPS loss.
Thank you for your work, and I ask the community to contribute more suggestions to improve the class.