You can say it, but you are ignoring literally all nuance and reducing it to a binary of ‘do something vs do nothing’ by ignoring having multiple things to dispel or the signifigance of the debuff when compared to simply doing damage.
I assumed one would be aware of this when reading my post…
Obviously there would be nuance, but any debuff that requires a dispel to avoid death would be rendered trivial if dispels were spammable.
Not to mention the impact on PvP. Do we really want to go back to the era of certain specs being rendered useless by a single button their enemy can spam?
If we’re doing that, give me back mana burn and mana drain. I want to make healers cry
This is what people saying removing the CD of dispel would trivialize debuffs are doing.
Firstly, I never said it did. You responded to my first and only comment so far in this thread in which I was pointing out ignorance about dispels.
But since you asked, I don’t think it should. I can think of a few situations I’d be nice to have no CD, but overall, I’m happy with the way it works. It’s a pain when a mechanic throws out dispellable dots on the group, but it enables more intuitive play by choosing who to dispel and healing the rest.
I might’ve supported this idea when the Afflicted affix was a thing, but it doesn’t feel necessary anymore.
Is it sensible for a dispell “mechanic” to drive decisions to the degree that it has?
I wonder if the developers thought about where it would take the gane to.
PvP was always unbalanced, unfair, and poorly designed.
IMO, we should just remove PvP from the game entirely.
But, if you are THAT concerned about PvP, just give it a CD only in PvP.
I am sick and tired of “but what about Pee vee pee!?” … PvP is a mess. I’d prefer if PvP would stop affecting my PvE experience, IE, 90% of the game.
I did. You were responding to another poster explaining undispellable abilities can be dispelled if there’s a corresponding snare (freedom) and if there’s a bleed (bop). I was asking if there’s a modifier that allows bop to cleanse more than bleeds in holy.
5 dispells 1 per player… nah we can only remove one how you expect to take out 5 if no one helps? Priest and you are only ones who can clear it all in one go.
Instead of removing the CD, I would rather be able to or at least have the option (via talents maybe) to dispel every single type of debuff with any of the healers.
Running these dungeons without someone that can remove poison and curses is just painful, you are pretty much forced into bringing someone that can.
Even more so now that they removed Bursting, makes Priest’s Mass Dispel kinda useless.
No. Because not having any sort of cooldown means that in any case where the dispel doesn’t violently explode, you can dispel both or all dots and not have to pick the better target to heal up.
Who said that specs were usless in those eras? Elemental shamans, warlocks, balance druids, mages, rogues, dks all performed pretty good and still are.
Not really. If you’re just standing there with nothing else to do besides remove debuffs as they come out I guess, but you’re also doing mechanics and healing people.
If a debuff goes out on X and Y is low on health, you have to decide if it’s better to use this global on a dispel or heal Y first.
If dispelling the debuff sets off an explosion or negative effect of some kind, you have to decide the best timing to let it go off. Dispel having a cooldown just limits your window of choice in that type of debuff.
I had to know what different debuffs actually were in the older version of dispelling more than I do now. There’s an occasional rare raid debuff that requires specific positioning or timing, but most 5 man debuffs you just remove it when it pops up if your dispel is off cd.
Except you can dispel every debuff instead of having to pick one and heal the others.
What exactly is the problem with having to heal the others? This keeps getting thrown around in the thread as if you didn’t sign up for a role that heals.
Why is that an interesting choice? Presumably anyone should be able to live through it with healing if multiple go out at once in the current system.
At best you remove it off someone lower on health first. Epic strategy.
Any debuff that involves more intelligent choices would still involve those choices without a dispel CD.
Dunno. But making spammable dispels that also always succeed would remove any sort of decision making from those double-magic debuffs. They’d have to just make them undispellable, at which point all that changed is it’s fully random.
Why is it a choice based on someone’s current health, positioning, defensive cooldowns, and outgoing mechanics?
Why would you rather absent mindedly spam your dispel over having to think and make decisions? The healer role is all about prioritizing and using your spells efficiently. The way it works now is perfectly in line with that.
You had to think and make decisions with dispels for years before they added the cooldown.
Yea and you have to make more decisions about when to dispel when it’s off cooldown because it’s actually an option.
Can you give some specific examples?