Remember the back of Deathwing fight that required dispelling and then they made this change. Dispel was on CD and we wiped because the debuff couldnt be dispelled.
Why not just change the interval of the damage tick in pve? Why does it have to be 3 seconds!
We can end up at the same world but award good gameplay and awareness instead!
Well, we canât end up where we are currently with spammable dispels, and what we have now does reward good gameplay.
Ok - lets talk about it how it awards good gameplay.
Dispeling quickly completely nullifies the damage. It rewards quickly identifying the better dispel and doing so, such as for Viqâgoth.
Thats funny! I didnt play original cata fully. But we would have seen the likes of liquid and echo all as dwarfs if it happened today!
Dispel tank or WW monk of a .5 500k ticking dot, which do you choose?
Dispel same scenario but with an affliction lock and a WW monk who just karmaâd.
In PvP, it usually took 3~5 globals to get DoTs up on one person for a warlock or 1 global with a 20~30 second CD to apply our main DoT as an Evoker. When a healer could already remove them all instantly with 1 GCD every 8 seconds, it becomes frustration attrition where your ability to apply DoTs was just a fight against their mana bar in how frequently they could remove them vs the time it takes to reapply them, a DPS will not win against a healer if their damage relies upon dispellable DoTs without serious dispel protection until the healer runs out of mana.
For PvE, itâs all just triage of dispelling the person who is more likely to die if you donât. You donât dispel the person whoâs in a bad position that would kill someone else if you did, and when both people are in a good position to be dispelled, you go by who would more likely die if you didnât.
Thank you for describing to me a situation.
Now all those healers out there need omni cd to tell the monk pressed karma!!
As someone who routinely removes a curse or poison on my druid, I find that often itâs pointless to debuff, because the mobs are programmed to immediately reapply that debuff.
Thats great and all, but when 90% of the DoTs are poison in this rotation and youâre a Priest its no wonder why 90% of top performing healers are Shamans.
Huh? You donât see the giant karma symbol?
Ok thank you for your comment. But you are part of the problem then! Self proclaimed even!!
Iâve never liked that change either, I still miss dispel as it used to be. For pvp I get it, but for pve I sort of struggle to understand why they changed it exactly. Esp with, as you already pointed out, many players not actively using theirs and either being blissfully unaware or expecting the healer to sort it out.
Yes but half the time im staring at these HP bars so i dont get slam overlapped!!!
You want the tank to take multiple gcdâs out of their rotation in order to remove a debuff that is going to be instantly reapplied?
On the flipside, why even have a cleanse if the majority of mobs that put DoTs on you eitherâŚ
1). Give you red dots,
2). Give you cleanseable dots but spam them immediately upon removal,
3). Give dots to every single person in the group making cleansing entirely impractical
Why even have dispellable debuffs then?
Oh and my personal favorite:
Each healer can only dispel 1 or 2 of the types. So a dungeon that heavily features one type, say, disease⌠a Paladin healer is going to be nice there. Someone who canât cleanse diseases, though, is going to have a harder time because they canât cleanse anything.
A good rebuttle!! Have at it then!!
Well, the non-dispelable debuffs are meant to not be dispelable.
Mobs that apply those stacking debuffs like poisons and bleeds you dispel because it stops the damage
Mobs that debuff multiple you triage and dispel the most optimal target to free up the amount of healing.
I personally believe these dots should not factor that much, they should have impact but are poorly designed in how much you need a cure sometimes. Being rewarded with having a cure shouldnât be the same as impossible without the cure, like magic is specially designed for the purpose to be cured to some degree.