Sometimes Disintegrate’s beams fire at dead enemies’ bodies the Evoker had defeated previously regardless of range until the bodies despawn. The cause seems to be from casting Hover during Disintegrate’s channel if you didn’t already have it active.
I’ve found a way to pretty consistently replicate this issue:
Cast Disintegrate without having Hover active then cast Hover during Disintegrate’s channeled cast time. The beam will latch onto the target again after Hover expires IF the target is still alive. The next time you cast Hover, it’ll reinitiate all the bugged beams on the dead bodies of the previous targets you did these specific steps on if their bodies have not despawned.
There are reports of this issue causing disconnects if there are 4-5 Disintegrate beams stuck on dead bodies at once as well. 
Screenshots: imgur .com/a/ZIXRjan
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It isn’t just mass disintegrate, it is happening for me on pres too, I had like 4 beams going to different mobs in a dungeon earlier and I could see anything.
Really? That sounds wild. I’ll edit the main post to include normal Disintegrate as well 
Is this Blizzard’s cruel joke of giving evoker increased range? smh
Really hate this visual clutter. Had multiple lines going out just a moment before this.
https://imgur.com/a/4txoUiX
Is this Blizzard’s cruel joke of giving evoker increased range? smh
“Lenme do it for you…“ *Extends snout and casts 3000yd range Disintegrate*
I feel like a lighthouse, giving hope and leading the way into a better life. One without bugs.
cant pve or pvp in season 2 cuz beam on living and dead and cant see mechanic or know what am doing as a 2004 player nothing new from devs even when they changed them to be evokers in real life they cant make a good one in game
Its happening to me too. In all forms of content: dungeons, delves, world… The visual is extremely obnoxious.
when fix? old bug was in war within too please ill give you 3.50
Same thing is happening to mine. I am also dc on my Dev evoker like every 15-20 min.
I heard that Visage Form auto-swap toggle could be the cause for the DC problem so you could try turning it off for now, see if that helps!
This is still happening btw, if anyone is wondering. I had a reeeeeally long beam stuck on the Vaults of Atal’Utek field boss’ body 
Edit: I was hoping it wouldn’t happen in M+ because mobs drop no loot so the bodies should despawn quicker but no, I had it stuck for a minute or so on the first drakonid miniboss in Ruby Life Pools +2.
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Also once you have 4-5 disintegrates going on corpses, you get booted from the game!
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Wow that’s insane
I’ll update the post with that info to hopefully pushes this issue up in their priority list.
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Can confirm the disconnects it causes, happens consistently in M+ later in the key when they’ve all racked up. It was driving me insane trying to figure out the root cause until I saw this thread 
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Can confirm this bug exists. Makes Dev very difficult to play in content. I will DC once every 15 mins or so from this bug.
Yep this is starting to get old now. I didn’t mind it much at first but now its starting to bug the crap out of me. It’ll do it even when I press Hover which is odd.
I think I found a way to consistently replicate it. If you cast Disintegrate without having Hover active and you press Hover during Disintegrate’s channel, it’ll bug out that beam after Hover expires IF that target is still alive. The next time you cast Hover, it’ll reinitiate the bugged beams on the dead bodies of previous targets you did this on if their bodies are still there. I’ll update the post 
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Nice job figuring out what was causing this, it has been disconnecting me and irritating me all week to the point where i was considering switching classes.
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