I want to express my deep appreciation for the Discipline Priest specialization, which I find incredibly enjoyable to play. My dedication extends to both PvE, where I partake in heroic raids and tackle Mythic+ dungeons up to level 18, and PvP, where I have currently achieved the 9th position in the SS ladder. Through these experiences, I have gained valuable insights into the Discipline Priest’s strengths and challenges, particularly in light of the upcoming rework.
Here are my thoughts and observations on the potential issues and scenarios that players may encounter following the rework.
General Issues (PvE and PvP):
1) Mindblast Cooldown:
- Reduction of one extra charge and increased cooldown negatively impacts talents like Twilight Equilibrium and Expiation.
- Suggestion: Nerf the magic damage increase and duration from the baked-in Schism to half, allowing for 2 charges and a lower cooldown, similar to its previous state.
2) Pet (Mindbender Build):
- The new rework pushes players towards the Mindbender build, limiting build creativity.
- Issues: The pet can be clumsy in PvE, often not benefiting players due to boss phase transitions or immunity to damage. In PvP, the pet is susceptible to AoE slows, roots, and crowd control.
- Suggestion: Transform the Shadowfiend/Mindbender into a ranged pet similar to the new resto druid treants, incorporating Schism and adding a useful ability like Shadow Mend. Allow it to regenerate mana over its duration rather than through attacking.
3) Smite (Set Bonus Reliance):
- The new set bonus heavily depends on Smite, limiting talent choices for those not using the Mindbender build.
- Issues: Smite deals low damage, making it a low-priority filler spell that competes with other essential spells like Radiance, Shield, Renew, and Mindblast.
- Suggestion: Rework the set bonus to enhance core abilities like Shield, Radiance, Purge the Wicked, and Penance (both heal and damage) to provide more meaningful options for different talent builds.
4) Power Word: Life (Discipline vs. Holy Discrepancy):
- Power Word: Life should receive a 35% buff for Discipline priests to align with its effectiveness in Holy specialization.
- Note: This might be a bug, but the spell currently lacks modifiers between Discipline and Holy.
PvP-Specific Issues:
- Healing power in PvP remains problematic.
- The rework places too much emphasis on Penance, considering it’s a spell you can’t fake cast without losing its benefit/triggering the cooldown in PvP.
- Suggestion: Make Penance part of the Radiant school, and when kicked to lock only Fire allowing Discipline priests to use Flash Heal and Shield if Penance is interrupted. This change would maintain the importance of Penance while providing backup options when it’s interrupted.
- Suggestion: Increase the effectiveness of Renew by 30%, Prayer of Mending(Discipline) by 50% and Radiance by 25% in PvP to bolster the Discipline priest’s survivability.
- Suggestion: Buff Smite damage by 400% in PvP to make it a more viable risk-reward spell considering kicking it stops you from using Shield/Renew/Flash Heal/Dispel etc and right now it does around 8k dmg in PvP, especially when facing opponents with 700k+ hp pools. For example pre-voker’s Living Flame hits for 60k+.
- Ultimate Penitence has a cast time and a channel time, I feel its too easy to be interrupted for a 4 mins CD spells, changing it to be similar to holy paladin Tyr’s would make it way better.
These adjustments aim to enhance the overall gameplay experience for Discipline priests in both PvE and PvP scenarios while maintaining a balance between talent choices and addressing specific PvP concerns.
- Writing something on this topic helps bumping it up