Disc Priest M+ Atonement Healing Rotation

You understand that the reason healers are having issues this xpac because of the higher intensity in healing checks compared to SL? Also you wont have a reduced boon like you did in SL because kyrian wont exist etc

If balanced accordingly I think it would be fine. Balance not being one of Blizzard’s strong points, though, you would probably be right, lol!

Could also be argued that boon does away with shadow cov. I mean if your getting rid of 2 shadow spells then scov is a dead talent. So in the end you have boon and basically thats it.

In these healing environments i dont like that option

The reason god comp is soo dominant is not only because augment and fire mage are broken (til Tuesday) it’s also because a holy paladin has a disorient and a kick to carry two long CD caster kicks.

Utility needs to be balanced among healers and PI should become a self buff only. Haste is not a balanced stat for DPS.

Then if we remove kick from paladins and rshams for PVE, and remove PI, we might fix things, as well allow fear to affect all mobs that blinding light can.

(Ps I actually felt inspired to create a second post on how to fix god comp/meta issues for keys in the dungeon section.)

I’d check out this video. It is only one reviewer’s opinions, and may not be perfectly accurate now since there have been changes. That said, I think it speaks a lot about the whys and wherefores that are still in place generally speaking.

Boon of the Ascended was terrible until Season 3, and only became VERY good in Season 4.

It simply can’t play well without all the extra covenant stuff that supported it, which would need to be like a 6 talent point investment.

And even then the playstyle wasn’t particularly fun IMO. So yeah, would rather not see it back.

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True. In terms of taltent points it would probably be like what you have to sacrifice for Mind Games to be any good.

Except they rated disc kinda poorly and yet here we are in second spot in keys. TBH i dont want to be meta and FotM players flocking to disc then complaining when it gets nerfed like has happened before in SL beta from memory. But disc ins keys is in an excellent spot. Blizz focus needs to be raiding

Disc in M+ is firmly in the middle of the pack I thought. That said, holy paladin and shadow priest nerfs will work in holy and disc priests’ favor because of fortitude alone.

As for raidiing, I dunno bud. I dont raid, and prefer holy for raiding to be honest. Were I in a first rate guild where I had confidence in the raid leader and his familiarity with disc it would be a different story though. Disc has one of the best raid CDs in the game, I thought–PW: Barrier. That spell is the kind of thing that can help an undergeared group knock out a hard boss.

Is it really that bad in raids now?

Holy Paladins were just flat out overpowered on an enormous scale. This easily ranks as the most busted healer revamp in the games history.

Their damage output was easily 50% higher than every other healer. I was looking at damage logs and they were doing 60-70k+ overall without the Aug Evoker bonus calculated. In details it’d be closer to 100k or the same damage as tanks. The majority of that damage was coming from Blessing of Summer, Consecration, and Holy Shock.

Also, their hps was insane. They required half as many direct spell casts to heal the group compared to any other healer. Tyr’s Deliverance alone makes Lightwell look like a joke. Couple this with their utility package and it was a no brainer.

So not only were H-pals the most overpowered healer they’re also going to be the most nerfed healer in the games in the games history. They’ve received basically a -30% hps/dps nerf.

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/nod we need to boost to primary spells and not more bloat. Bloat is what got us here in this nowhere land in the first place.

I was wondering what was up with holy paladin. My pally alt is a measly 403 ilvl and I was able to easily heal 10 keys. For clarification, I suck at this game and didn’t even use all my cooldowns. I was doing 50k hps at times without issues. My DPS wasn’t very good because I had no idea how to optimize blessing of summer though but I could easily do 20-25k dps overall at 403ilvl which is decent.

I dunno. I think a lot of classes have this “bloat” with sometimes an overwhelming number of spells and abilities that do nearly the exact same thing, but then some of which require very careful use and need to act with other spells for synergy (Schism being a case in point). I thought Boon was a very simple uncomplicated ability with incredible ease of use. While simliar to Holy Nova, Boon gave you a speed boost so you could charge in, while you simultaneously did aoe healing and aoe damage with one button. I’d sooner see a one button ability like that than having to press Feather then Holy Nova. But essentially, Boon did what those two buttons did with only one–essentially cutting down on the bloat. In fact, I’d sooner see Boon replace Holy Nova as it does more with less (less button presses that is–and while doing more damage and healing per press too).

Fair point. Boon was a blast, because it was one button game play when it was up. But bringing new spells can cause others spells to go dormant, and that can lead to confusion for new players. “What do I place on my bars” questions arise.

Having one OP button like boon is fun, but without trimming some of the bulk new players often look at their spell books and get this “omg, I’m overwhelmed” feeling. This is also an issue for gamers who want to use controllers.

I’ve heard many newer players voice their concerns about how complicated the game has become since shadow lands.

I add them, and then they mostly stop logging in.

The attrition rate once people get into end game content appears quite high, and we need to solve that for the longevity of WoW.

Bloat in my opinion is one of the issues that create a massive barrier to entry.

You and I know if boon came back that we might be able to remove holy nova from our bars, but does a year-one new player know that?

I think we mainly need to redesign disc, and other classes that are truly bloated.

I really like current disc.

Sure it has some flaws and bloat. But the playstyle is 8/10.

I would like to see the 2 point nodes go away (harsh discipline 1 pt with the 2 pt effect for example).

PtW extension and spread rolled into 1 talent for 1 point. Penance spreading PtW per bolt to have interaction with harsh discipline.

Atonement overhealing creating a shield for 10% max HP.

Door of shadows for priest in general.

Honestly remove Mass dispell but give priest a 4 sec magic dispell and shadow a 15 sec magic dispell to keep the theme for a talent point ofc.

Remove Schism and roll it into SCov.

Make the 4 pc instant procc of the t-set a choice node with Enduring Luminescence and baseline Bright Pupil.

Thats all QoL basically.

And then there is some design changes I would suggest removing the extreme GCD bloat of disc.
I don’t know however how balanced that is and if atonement duration would need a 20-30% reduction.

Anyway here is something I am thinking about.

Mass Renewal.
1 min CD?
Apply renew (and atonement) to your target and the group they are in(5 people).

Rupture (or a choice node with rupture if people like the current Rupture
 i just feel it creates GCD bloat, i very rarely shield the same target again and again but why not keep that for PVP?)
1 min cd?
Apply a 40% stronger PW:S to your target and the group they are in (5 ppl shield).

Just one button 5 atonement and hots or shields.

For raid that would make the ramp 5 GCD and not the current 9-13.

For M+ it would ease the atonement application and would let us focus on the use of atonement.

I think that would streamline disc a bit an make it not as GCD bloated.

Well tell me why it’s bad :slight_smile:

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Spec has 
 10-11 used damage buttons (penance being damage or heal, same with halo)? Plus 6+ cds in a normal build. Add in the regular heal only buttons for another 5, dispel, mass dispel, purify, feather, a couple defensives, racial, mind vision, and then the usual buttons for health pots, other consumables, and anything specialized you’re looking at filling up minimum of 3 bars.

Even trying to wrap my brain around how to bind it I struggled personally. Normally I’d have my damage buttons on ctrl modifiers + crowd control there too, but the actual damage buttons make up nearly a full bar by themselves. Add in my heal bar which is typically heals + defensive dispel + movement, and I just ended up having to abandon how I normally bind a healer. I moved the standard damage only or damage and healing buttons to 1 to =, and then pushed my heals + cc to a second bar. It still feels really counterintuitive to be playing that way vs my standard. Using an mmo mouse of course because playing this without one would be painful.

To say that it’s bloated is a gross understatement. Some of the stuff is so situational or so infrequently used purely because you’ve got a laundry list of keys to push first too. It is in dire need of a pruning pass. Some of the damage rotation could easily be combined into single buttons. Some stuff like the dots could be simply made as a result of smiting or penance (or just removed altogether). Shadow Word Death I’m not sure serves a purpose on modern disc other than solo content. Halo feels kind of redundant with things like Holy Nova in design but not potency and could probably be designed as a passive of sorts (or maybe a proc off smite).

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