9.1.5 changes…look abysmal.
Look, I know they’re mainly a PvP healer from the looks of it, but my god they feel so underwhelming in PvE…
I’m the same geared as a holy paladin and he’s doing QUADRUPLE my healing, and i’m ramping and playing perfectly.
Why do i have to put 10x the amount of effort to heal when these other classes can do it so easily?
Contrition is a dead talent- why buff it, and as a matter of fact? WHY BUFF IT 15%???
IT ALREADY IS USELESS AND DOES ABYSMAL HEALING.
Nobody picks Divin Star over PTW, so why buff the damage on it? PTW is TOO good?
Shadow Covenant buff is kinda decent…but again Sins of the Many just overpowers it…
Here’s what we REALLY NEED:
Holy Priest’s smite more damage than it does in Disc, by roughly 70%
Smite: Damage increased by 50%
Penance: Damage increased by 30% (healing is a bit meh as we have conduits and the dark side buffs) Healing increased by 30%
Purge the Wicked: Damage over Time increased by 30%
Castigation: moved to Baseline - Replaced with PvP Talent Dark Archangel
(This makes it a competitive choice between Schism)
Purge the Wicked: moved to same tier as Sins of the Many (replaces Contrition)
Ultimate Radiance (PvP Talent) Now replaced Purge the Wicked’s spot and healing has been reduced from 150% to 50%
Lenience: Removed - Replaced with Redesigned Contrition = Target an ally, causing all damage or healing they do to heal nearby allies of the target. Has a 30 seconds cd, lasts 10 seconds. Transferred healing is based off of the targeting priests atonement.