11/11/2018 02:26 PMPosted by
Sydrak
I don't care which one is harder, what I care about is that people coming into these forums thinking #nochanges and thinkin this IS going to be vanilla. It's just so wrong and just so naive to think that and reading forums over-and over again people are complaining about the same things: No sharding, no loot sharing no blah blah blah. ALL of these things are pretty much confirmed and will stay (sharding hopefully only in the begin and not all the way through).
these #nochanges people want this game to be "hard" like it was back then and it just CANNOT be anywhere near that. I'm a horribly pessimistic person and I feel the #nochanges people are as bad as flat earthers or anti-vaxxers. It's just so dumb to argue their point and expect no changes. Want no changes? Give blizzard a LOT of money or somehow take away A LOT of money and BAM guaranteed no changes. !@#$%ing on these forums won't change anything.
You're right. You are horribly pessimistic. Calling other people dumb because they're passionate about wanting something is ridiculous. You want something, they want something. Just because there is a disagreement doesn't mean they are less than you; especially since this is a video game with no real world implications.
11/11/2018 02:26 PMPosted by
Sydrak
these #nochanges people want this game to be "hard" like it was back then and it just CANNOT be anywhere near that.
Watch this video. It is a press conference, and a dev answers a question about class balance changes. Not relevant to difficulty exactly, but he mentions their intention of focusing on changing as little as possible.
https://youtu.be/RAKvIx6eQpA?t=940
The difficulty of Classic is trying to pick which class to play.
I had to form a group to kill a Gnoll camp of four. In BFA I can take on thirty mobs, no problem. The former is way funner and more involving.
Its an objective fact that leveling and 5man dungeons are harder than retail equivalents
11/11/2018 02:51 PMPosted by
Viesczy
Its an objective fact that leveling and 5man dungeons are harder than retail equivalents
This is actually true. In modern wow, the tank just gathers up whole groups and everyone aoe's the mobs down.
In Vanilla, tanks could only stand to have a few mobs beating on them at a time and most packs came in 4-5+ and CC had to be applied to them to make sure the tank wasn't overwhelmed.
This is sort of like, in an imperfect analogy, trying to decide if a first person shooter is more or less difficult than a turn based strategy game.
That actually is a fairly apt comparison.
Vanilla was hard. It will be infinitely easier the second time around. All the bugs that are going to be fixed, are fixed. Everyone knows what every boss does, all the best mods will be available before day one. And, of course, everyone will have a faster, more reliable internet connections.
The bottlecap on boss kills is going to be time sinks. (Like rep to summon ragnaros).
But, no. You're not going to be able to log on for an hour a week and do raids. If you want to play casually *and* see all the content, live is over there.