Did they change the "transmutation circle" for Touch of the Magi?

At least it reminds me of such from FMAB. Shows up under the enemy. And actually lasts a while.

I can’t remember seeing that before reset… and it’s quite jarring on the eyes at my zoom level sometimes. Going to take some getting used to.

Edit: Actually, I do remember it from before, but it didn’t hang around like it does now if the enemy doesn’t die. It just flashed and went away, like it still does if it kills.

I think you might be talking about the new Apex talents, one leaves a ring and blasts for more damage after magi

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Maybe that’s it!

But I swear, I never noticed it lingering before reset like it does now. Wild.

Yeah it’s the new apex talent which leaves an arcane rune on the target after Touch of the Magi expires and blows up. It’s not a DoT but a debuff that pulses damage for its duration to the primary target and all other targets around it.

If the “new” rune looks familiar it’s because they reused the Mark of Aluneth VFX for it from the Arcane Mage Legion artifact weapon from 10 years ago because apparently they couldn’t be bothered to make a new one.

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Arcane imo is one of two specs in the game whose apex talent needs work (the other being frost dk, but for other reasons).

At the very least, TotM and the Apex rune need to bounce to a new target if the main one dies while keeping its accumulated damage.

One of the reasons why arc is in a bad spot right now is that if you are off on your estimations on how long an add will be alive or before boss phases and becomes immune/reduced damage, your dps PLUMMETS for the next 45 seconds because TotM might simply vanish entirely. Designing the apex around it while not fixing one of the core issues with the ability was very shortsighted of the devs.

And now we’re stuck with this ridiculous orb spam meta that just does not feel satisfying (to me) to play compared to back in the day where we were bombarding people with waves of missiles and a huge chunky Barrage to finish it.

They would need to handle that carefully and make sure that solution behaves as intended. It does happen right now—possibly a bug. I notice it on raid dragons fight: if they fly off with TOTM and new adds start spawning, you suddenly get a huge spike of aggro. It disrupts the flow of the fight and can even get you killed, as you have aggro on a mob without targeting it. since the tank needs a moment to gather everything. Monks in particular tend to need a bit of extra time. We have times to slow damage, or even cleaves - imagine it just popping off on its own.

But yes, the design could use some improvement for a spec that’s all in on that window.

Its almost the same as how mark of aluneth acted in legion - idk why they wont just call it mark of aluneth - frost and fire mages got to keep their spells - arcane was the only one to lose it

That’s a major exaggeration. You can completely screw up your TotM on a trash pack and it won’t make much of a difference in your overall DPS in a key unless you keep doing it every time. And of course this whole conversation is irrelevant on bosses which always get the full damage from the Apex talent. That said, it definitely is annoying when the target dies early but you have to factor in the rather important fact that the target did in fact die, lol. While your overall damage will suffer at the end of a key because of premature death on TotM targets it really won’t change the ultimate outcome of the run. In other words this is almost solely a DPS meter issue, lol.

That’s a great point, they even recycled the old VFX for MoA.

I would argue that is not true, bosses phase, ALOT of them do.

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