So we shouldnt make housing, because a lot of people ask for it. Obviously its not a good idea.
Gottem //10
Please don’t try to make Plorm happen. It’s not going to happen.
Sure. In fact, because people like things we should all stay still in spot and die.
I doubt the wow team worked on this at all, blizzard recently acquired the team that made spellbreak, which is VERY similar to plunderstorm and they probably made it.
To be fair for it to actually be player housing it needs to be on Azeroth and it needs to be evergreen content that goes beyond 1 expansion like Garrisons and Class Halls .
It should be something you collect stuff for as well as be able to craft stuff for. .
I think it would be cool if we got something like that but if it does it doesn’t well
Plorm is the preferred nomenclature
WoW’s engine is based on WC3’s engine. You absolutely could handle that type of free-form building, even though its just stacking doodads together
But, yeah, garrisons weren’t housing. Garrisons were a gold making device
No, it’s not even close to being a raid tier. This was always going to be a fairly minor patch at the end of the expansion.
Tindral killed my guild. Honestly didn’t think this would happen.
I hate Ion.
it probably did. let’s face facts here, anything they add costs us a raid-tier. dracthyr? raid-tier. new system during shadowlands? that’s a raid tier. new area? you better believe that’s a raid-tier.
Who cares the raiding numbers are Abysmal. This is good new fresh content for Warcraft
The entire raid development team, and the people who are supposedly managing them, need to be replaced.
Which is why the dev team needs replacing.
Who cares? You would just complain about the raid on the forums anyway.
playerhousing is in the game. go to your garrison. if you want ff14 style player housing, play that game. i think maybe 1-1000 actually care about housing at all, mainly because we live in houses.
They bought a studio that was responsible for a BR, sure. But its devs could have been put to work on any number of things that would have worked in-game. A single-boss raid, an in-game event, rebooting existing content like island expeditions - things like that. They didn’t do any of that. They took BR code and overlaid it with WoW graphics after BR is fading in popularity.
So by not diverting the devs into actual WoW gameplay, we did lose something. A lot of effort went into this that could have been put into WoW instead of an adjacent game.
Art was the bottleneck with Garrisons.
Plunderstorm, rewards aside, has (basically) 0 new art assets.
I’m picturing a reality TV style crib tour type show. That would be an amazingly interesting YouTube channel.
Just amazing that this is how Blizzard defines “listening” - all of the development time dedicated to this cost real money and time at the cost of features and evergreen content we pay monthly to be created.
As players we are entitled, yes entitled, to the content we find engaging in this game, it’s mainly PVE and it skews towards easy and engaging. LISTEN TO YOUR CUSTOMERS AND F"ING DELIVER…
This “content” isn’t what the majority of players want. We will do it because we want the rewards, don’t mistake that for one minute for us patting you on the back for this sh*t show…
Blizzard made adjustments mid-way through Dragonflight with Metzen coming back and others leaving. They recognized that the ship was sailing in a bad direction, so they had to turn the wheel and change course. Dispose of the bad and focus on what works - a marketing technique. That said, it seems they’ve given up on Dragonflight and are focusing more on future innovations. Plunderstorm was no doubt an experimentation AS WELL as a bone for us to chew on while they continue to work under the hood.