DH Feedback from the Highest Rated DH in the World

Here’s my low lift on Developer’s part wish list:

Legendary Changes

  • Chaos Theory is now a 100% proc rate after eyebeam

Baseline Demon Hunter Changes

  • Essence Break is now a baseline ability
    Maybe by making essence break baseline, this solves all of our problems. If the Essence break cooldown reduced with haste, and mechanically worked a little better (maybe enhanced throw glaive damage as well) - it'd be interesting for the rotation, burst set ups, play, etc.

  • First Blood is now a baseline ability

Talents

  • Bloodlet returns and replaces First Blood
  • Inner Demons returns and replaces essence break
    Use the Inner Demons from legion

PvP Talents

As far as PvP talents go - I feel like given the state of DHs at the moment, the Darkness talent needs to just be… baseline at this point.

  • Cover of Darkness is now baseline
  • Immolation Blades added to PvP talents
    Immolation now increases the damage of your Chaos strike by 50%, but Chaos Strike now costs 50 fury.

The idea behind this is to give a way for burst to occur at a cost. This could be introduced more baseline, but I’m just throwing out ideas here. The Hunt is what is making DH viable due to it’s burst and leech.

Covenant Ability Changes

  • The Hunt damage lowered by 33%, reduce cooldown to 1 minute and have it generate 10 fury each time the dot ticks.

  • Sinful brand needs to not be dispellable and provide 3 fury each tick of damage. Sinful brand needs provides 50% of the damage dealt in healing (or increases Leech against that target by 50%). It’s kind of hilarious that the Venthyr ability theme “vampire-esque” has no leech component with it.

  • Fodder to the Flame should summon the demon and instantly throw a glaive at it (by pushing the button it both summons the demon and you have a throw glaive heading at it) - this solves the “it takes 3 GCDs to get my Covenant ability problem”, but doesn’t negate the fact that summoning a demon might be advantageous, and doesn’t eat a throw glaive charge. When the demon dies, instantly gain full fury.

Summary
Point here is that Essence break and First blood being baseline gives our rotation in PvE a little more juice, a little more buttons to push, and may even be the answer to the damage buffs needed here.

I’m aware these changes would maybe push us a little too high, but they can just adjust our damage back 5% and maybe it’ll balance out.

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