DF S1 M+ Dungeon Pool

The first season of an xpac should always be all the new dungeons. Future seasons during the same xpac can mix new and old dungeons.

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Running them when you can 2 shot every mob vs mobs actually requiring interrupts, CCs, and having extra affix mechanics are two very different experiences. I’d also argue a very large portion of the player base never did a lot of the older dungeons.

No it doesn’t and I can’t believe how many of you drones bought that line. Blizzard could sell you guys anything lmfao

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S4 has been the best season so far IMO, it’s why I look forward to the new way of doing seasons so much.

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Revamp them ? they were Challenge Modes which is the grand daddy of M+. The dungeons are already designed to be run timed and have a certain number of trash killed on top of bosses to be marked “complete”.

I’d say with Grimrail and Iron Docks, we’ve seen that CMs can be adapted to M+ pretty easily.

Halls of Valor and Court of Stars were also literally M+ dungeons in Legion, so you can’t say they need a revamp. We already ran them to death as keys, we know they work.

This will be the case for every new dungeon they release too, so it doesn’t really matter.

I like the Mega dungeons but only before they are split into two wings and nerfed 99% to be added to M+ (literally has happened to the last two dungeons)

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But Cms have nothing to do with M+. Totally different systems.

They’re literally the grand daddy of M+.

Timed dungeons :white_check_mark:
All bosses need to be killed :white_check_mark:
A certain of treshold of trash has to be cleared :white_check_mark:
Leaderboards :white_check_mark:

What difference do you think there is ? Fundamentally, the systems were quite similar. M+ just added key levels and gear drops to make it more replayable. But it is ultimately an evolution of the Challenge Mode system, not an entirely different system at all.

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Scaling.

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Also, CMs scaled you down, so both systems have scaling.

M+ is CM 2.0. Anyone who says they’re unrelated obviously don’t know what they are talking about.

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M+ is designed to scale. CM is not designed to scale. Mechanics that are fine in CMs may be gross in M+ when they hit x5 harder.

See: Docks Wranglers, or Docks Warmasters. Or just the insane damage from first boss slam of GD on Tyr if you get a bad overlap with rockets. Etc

Jade Serpent last boss is likely to be broken damage wise. Also first boss will be a snooze fest when it has x5 more health than it should. Etc.

We got lucky that GD was mostly solid and that ID could be fixed with minimal changes and pulling trash into bosses.

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CM was designed to scale down to a set defined gear level. That’s why it was 1.0. Because once you mastered it, it was over and done. M+, CM 2.0, is designed to scale infinitely.

That’s not a problem of CMs though, that’s just a problem in general. Xavius Tyrannical had the same issue with Nightmare bolt just deleting people, as did Melandrus and Hyrja : at some point, the infinite scaling is going to go well above what current gear can handle.

It is a CM problem. And a problem with content not designed for M+. The initial Legion dungeons weren’t designed around M+ either.

Only BFA and onwards were dungeons designed knowing how M+ would actually work and what were the pitfalls.

It’s an infinite scaling issue. It’s why people can’t climb at all after a certain point. When the melee hits are higher than your tank’s health pool, and random targeted elemental bolts hit DPS for more damage than even the tank has health, it won’t work.

Of course they were.

It’s not like we haven’t had other more recent examples. SD’s 3rd boss AoE on Tyr. King’s Rest bleed effects on Fort.

Halls of Valor will be nerfed into oblivion. Some mobs might just be removed entirely.

Even if they were designed with M+ in mind (after looking at some clips, I don’t think they were lmfao), Legion dungeons were retarded. But that makes sense given that M+ was a new concept.

Blizzard is going to waste peoples time when these dungeons come out. Just like lower kara. Whatever. The nerfs will come quickly, hopefully.

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First season should be all the new dungeons.

…?

They weren’t though.

Good. A lot of the design in that dungeon is dumb and bad.

Agreed. Looking forward to the new ones although I heard that one of them is pretty dog****. Can’t remember the name.

They were though.

Just because Blizzard didn’t assume people would run 30s doesn’t mean they didn’t design them with M+ in mind. Trash with mechanics, Bosses with abilities made to kick in at a later key level, everything is there.

It was just much harsher than the +2s we get now.

In their quest to go ever higher in key levels, M+ runners have become soft.

Did you end up timing your +24 workshop from yesterday btw ? I almost applied to it, but I was on a quest to get a Lower done.