DF First Impressions

Personally, I find their faces…weird? They have a very realistic human face that creeps me out, specially that I’m leveling my human warlock first of all my characters, so the more cartoonish nature of the human faces in WoW really clashes with the centaur ones,

They didn’t do much for me on a first pass either. But I’ve been doing all their side quests on my rogue as I’m using the green velicoraptor dragon on her and they’ve the customization stuff for that.

And that made me like them more. You help out with intertribal marriage proposals and the ring equivalent can be everything from plumb tarts to a bull mammoth’s pelt. Then you help out a delinquent Centaur shaman sneak out and you feed riverbeasts with her. Then help her with a baby Thunderlizard she’s been nursing back to health.

Nothing exactly pulitzer worthy but it’s nice enough and didn’t really compromise the Centaurs edge imo. Yeah the Shamanistic tribes are on the chiller side but the open steppe, falcon at your wrist types seem to be just barely putting up with your two leg tomfoolery.

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I am so glad someone else was trying to find Neptulon, hes my favorite lord and was alittle sad not to see him. That quest made me miss the old gods, their creepy whispers are always so much fun.

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Oh my god that Tuskaar quest with the yeti was entirely too adorable.

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The new centaur, the new dryands, and the dracthyr visage forms all have a really weird quality to their textures that are offputting. Like they don’t belong in the game, they clash with the artstyle of everything else. It sets off my uncanny sense.

I think it’s due to their newer higher resolution models and the rest of the game really starting to show how old WoW really is.

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Nah they just look weird. If anything their texture quality feels slightly worse. Like when Pandaren first came out, they really showed the game’s age. These things just clash with WoW’s style.

Man the side quests here are just aces.

There’s a great one with the Kirin Tor that feels like a commentary on the usual questlines where you butcher XYZ group because they’re disagreeable and stinky.

You try that with the gnolls and it just does not work. New leadership keeps popping back up, they improvise new weapons when you steal their old ones, etc.

You eventually just get bored and leave because this Mage has clearly lost it and really doesn’t have a plan beyond indiscriminate, stupendous violence which doesn’t appear to be actually all that effective.

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This actively goes against nearly two decades of lore where exactly that works and is the only effective solution to any given problem.

Mocha elf does not approve.

And I just did a world quest where I stopped on my mini evil self to murder the evil within me or something, so that statement must be taken as written by the foremost authority on good and righteous actions.

I love this expansion.

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I just love how many throw you a curve ball.

I feel in MMOs after awhile you get into an autopilot like trance with quests. Go here get X number of Ys from the Zs. But a lot of these have fun little plot twists that keep you awake.

I’m also surprised at how challenging some can be. Feels like it’s been a long while since I was really engaged while questing. Obviously it can vary based on spec, Shadow’s pretty hardy and actually benefits from target rich environments so the Gnolls weren’t much of a hurdle on Ben.

But it was a tense nightmare for my Sub Rogue. But in a good way. I was watching for patrols, carefully picking off stragglers and small groups, and to pick off bosses I had to burn all my CDs to slash them to bits ASAP and vanish before a tide of hyenas ate me.

You know like I’m some sort of stealthy assassin or something.

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For dracthyr it’s sort of similar. I can take 3 mobs, but if those first couple hits don’t crit, it’s going to be a real close fight. I’ve died a few times taking on more than I could handle.

Hopefully when I max out my leatherworking specializations and craft my purple end game gear, things will get easier

But I agree with you, the side quests have been a blast and a nice change of pace

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I dunno. I play a hunter. Every quest can be handled by Misdirect, Barrage, Multi-Exploding-Shot, PetHeal, Aimed Shot, PetRess, Feign Death, Multishot, Panic, Panic More, Aimed Shot, Loot, Promise Not To Do That Again…

Do that again.

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Why does everyone hate on this zone?
What’s wrong with it?

Agreed. Overall I’m enjoying the expansion and am glad WoW is back to its roots. The cosmic world and then reality threatening threats were tiresome.

I was skeptical and disinterested in Shadowlands from the announcement, and sure enough it now stands as sort of a fever dream that could’ve ended with our characters waking up in their bed.

After the misbegotten retcon-filled mess that was Shadowlands, we can only go up from here.

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Nothing really. You help a bunch of friendly centaur fight off the primalist leader and the Nokhud centaur tribe

Imho nothing. It just suffers from being the least interesting to fly around as it’s a big rolling grassland.

Zipping down waterfalls and ancient skyscrapers, gliding over volcanic eruptions, and weaving between gigantic redwood trees are a lot more interesting than a big ole field.

I actually quite like it though. It’s peaceful, and ironically the best place to knock other players out’ve the sky as you’ve a clear view of them.

I liked the plains for what they were, I admittedly liked the emerald gardens more but that is because I am a druid at heart.

I think it’s because there’s a small narrative disconnect when you enter. You go from helping dragons, helping dragons, helping dragons… Centaurs I guess? Then back to helping dragons for a little bit in the Plains before moving on to the next zone. The green flight is who you work with in this zone, and their role is only in the latter half.

I didn’t mind it personally. I enjoyed the centaurs. Their story still ties in to the meta-story regarding the primalists, and if you only have dragons all the time, dragons get boring.

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That quest was a little less on-the-nose in the beta. It caused a stir on Twitter because some people weren’t a fan of having their characters roped into participating in what was still clearly a tongue-in-cheek “this is bad” quest, while others staunchly took it at face value and thought there was nothing wrong with it and that gnolls really should all be exterminated and how that’s good storytelling. It was a mess.

It also feels like a bit of a tone disconnect compared to Blizzard’s promise of doing races with more care, and seeing how phenomenal they were with the centaur and tuskarr, and even with hostile furbolgs that you only knock out instead of kill. The game showed a bit of promise with gnolls too (look for Mon-Ark in Azure Span) just to veer back the other way. Admittedly the parody didn’t land with me because of that.

Throwing your voidwalker in as affliction is just lol more dots and dead. Should consider a new career path :wink: