[DF FEEDBACK] Survival procs noises

We’ve got some great new talent that procs serpent sting and arcane shot at mongoose bite, I love them.
However, those talent noises and animation dominates more than 50% of the rotation time, *crossbow draws * PLKET PLEKT PLEKT PLEKT PLEKT *noises * interrupting the melee animation.

These noises and melee animation interrupts are abominable.

Viper’s Venom and Quickshot SHOULD NOT have noises nor interrupt melee animation.

My suggestion, Viper’s venom should be invisible, its like the blade/weapon is poisoned therefore procs envenom respective targets, none reason to break melee animation and shoot a dart.

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