I don’t wanna make another thread abt how the blue post from last night sucks, bc we all agree it does and we all know why. I want shadowmend to stay for disc etc etc, but I feel like with all these changes disc will feel extraordinarily bad in m+, and wanted to make a couple quick and dirty suggestions. I think any one of these could work decently, and wanted to see what other people thought.
Make atonement transfer scale differently in 5 man. Spells like tranq and healing tide totem already do this, so I don’t see why they couldn’t for atonement. They can clearly recognize that some abilities need to scale differently in five man content already, and I feel like atonement definitely does. I don’t wanna play disc to be a flash heal spam bot, I wanna heal with atonement.
or they could give us a modified version of the pvp talent trinity. change it to read:
Atonement’s duration is increased by 15 sec, but can only be applied through Renew
Smite, Penance, and Shadowfiend critical strike chance increased by 30% when you have Atonement on 3 or more allies.
Atonement can not be applied to more than 5 targets.
This would keep it from being at all useable in raid because its capped at 5 targets. It’d also change our gameplay significantly, which some might see as a positive. I’m not gonna lie, this isn’t my favorite idea because it’d make radiance basically useless, but I guess it’d fill the disc class fantasy more because you would have to actually ramp in a 5 man and it would make us spend more time doing healing with atonement.
- Probably the easiest fix here: drastically increase the Sins of the Many modifier when at or below 5 targets. Right now at one target, you get 12% more damage, scaling down to 6% at 5 targets. I’m not smart enough to have give exact numbers, but I feel like they could literally just make this number significantly higher up to 5 targets, and then at 6+ it could drastically drop off to where it is now.
I don’t know, disc priest is conceptually my favorite healer, but they seem to be incredibly unwilling to make it a fun spec to play in m+. They have tuned other healer’s abilities separately in 5 man and raid, so I don’t know why they haven’t for disc.