@Devs, what are you doing about Healing?

Both are pretty trivial compared to explosive, but I’d agree afflicted is both easier than Incorporal because it’s impossible to overlap dispels and also less punishing for being missed than Incorporal.

Its still a problem even now. This is one of the affixes that needs addressed.
IMHO No affix should require any particular classes or special comps. If blizzard truly want to adress meta comps. Stupid affixes like Raging is the best one to start with.

Sure but how about magic debuffs, disease dots and another type of DoTs? Most of them are applying DoTs on multiple party members. They can melting people and heavily pressure healers with 25% healing nerfs. S2 dungeons have too many amount of DoTs on different type of DoTs. S2 dungeons are easily worse than S1 dungeons because of dungeon designs and forced to take mandatory classes to be tolerable with dungeons.

Why mention the 25% healing nerf while leaving out the 40% healing nerf during season 1?

S2 is not worse than S1 because in both cases, it’s people trying to play optimally and yet failing.

Hyrja on Tyrannical / Quaking was pure degeneracy for example. There was a really good reasons to retired Quaking and Explosive affixes. Do you remember hilariously overtuned M+ bosses like tree boss in AA, last boss in TJS and every boss in RLP. RLP and AV were absolutely hellholes, RLP and AV alone makes S1 much worse than S2. After many round of nerfs, S1 dungeons were okay and the affixes were a biggest problems.

Like this here, proof that S1 was harder…

And yea at some point “balanced” or charity nerfed etc. But then S2 we have stuff like magmatusk as an equal comparison.

People complaining about S2 difficulty aren’t entering with the worst comp they can possibly find. They more than likely haven’t experienced S1 in all its glory.

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great now show the healers applying to the keys below 20.

i’ll wait… no actually i’ll go to sleep.

I don’t do super high keys but one of the main reasons I don’t like healing is the amount of responsibility I have in a healing role. I noticed that many dps don’t know the priority interrupt mechanics, most of them don’t know the fights, and they don’t feel like it’s their job to handle incorporeal or afflicted. They stand there and face tank the spiteful adds half the time and make me dump unnecessary healing on them etc. (why does every kill spawn a spiteful add anyway?) The DPS seem to not know that they can help heal or reduce damage, or disengage from a fight. And when the dps kill everything at the same time on bursting weeks like come one guys. Don’t get mad at me for you getting owned by a dot that you can literally prevent from stacking >.>

When you get a well-oiled group it’s great and easy to heal. But most of the players in WoW, especially dps, just ignore half of the gameplay and just tunnel the fights. Not all of them, obviously, but a majority of players just don’t know how to synergize with the other party members. As for tanks, sometimes I can heal them by spamming my flash heal and it literally does nothing because they are taking so much damage, and when I focus on them then I will lose a DPS, and everything just spirals haha

I also feel like the spike healing is a problem as you mentioned. I mean, when I heal some keys I feel like I’m dripping sweat from my armpits trying to keep everyone alive as they are running around like chickens and ignoring everything. (For example when a ret pally in my group never used his Divine protection/Shield of Veng/bubble/freedom/BoP/WoG heal on others and gets angry when I tell him to play defensively) Sometimes I don’t even have time to use a global to cleanse someone because the damage is so high on everyone.

Another problem is that there is rarely any focused kill target. All the mobs are just alive until they all reach 10% health and die at the same time so it’s just extra damage and mechanics the whole friggin time (I know sometimes it’s necessary, but still) Kill one of my guys, reduce the damage on the tank, reduce it for me, reduce the mechanics happening all at once… and for the tanks who pull 15 mobs at once and wonder why nothing is getting interrupted… bro lol We ain’t got infinite stuns/cc/defensives. So another part of it is just poor planning on pulls.

Anyway, I mained my pally healer for years and I think M+ keys are some of the most anxiety-inducing parts of Warcraft and I’m not enjoying them all that much. I couldn’t even bring myself to do them in Shadowlands even though I thought the mount reward was dope. I want the rewards, sure, but at the cost of causing me literal physical distress? idkkk xD

Overall, it’s not just a healing problem in my own opinion. I think you just need a solid group on top of dealing with the spike damage. But for right now it’s a little too stressful for me. I want to be challenged but not overwhelmed, you know? Too many things going on at once and not enough knowledge to handle it.

Because they increased all player HP and all mobs damage by 25%. That’s basically 25% healing nerfs. They didn’t change the spikiness of damage or nerf dungeons to compensate for the 10.1 heal nerf is really bad idea.

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They did the same in S1. 40% hp/damage buff.

Need more healing nerfs. It’s still too strong relative to HP pools in raid. As echoed by Theun in some video posted earlier.

LOL yep this in a nutshell…

There is no telling how many times I just dropped an Earth Bind totem when playing enhance, just to turn around and the other two DPS are trying to kill the things. I am like, hey, you guys want to time this or f around with the ads that will die on their own all day!?!?!?!

UPDATE:

So did a whole week of healing keys from two +18s, five +17s and about four +16s. I was crest farming.

As far as healing those keys as a 441 Resto Shaman, the AoE heals seem perfectly fine. However the single target heals are so low that if somone takes heavy dmg, its almost impossible to get them back to full or reasonable health percentage before another dmg event happens. Now, most of said dmg is mostly the players fault from doing stupid stuff, like standing next to the boss, standing in poo, etc… And this could just be a Resto Shaman issue. But I found myself a number of times just not able to get a heal off quick enough or often enough before they died.

Now we have always had delete-yo-ash mechanics. I remember BC dungeons being some pretty hard on heroic if players didnt play perfect. So while I concede, we cant heal stupidity. It would be nice if Blizz would look at ST heals like Healing Surge and buffed it. Wouldnt mind if it costed way more mana, just need that “oh crap” button for when players mess up.