yup Esports, streamers top 5% has turned so much of there games into garbage.
Top brass at Activision barely even know the game exists. I don’t know how you think software development companies are run, but having worked for one over the past twenty years, I guarantee that top brass have very little, if anything, to do with WoW game design. WoW is just one of many titles that include games like Candy Crush and Overwatch. They wouldn’t have the time to influence game design, even if they wanted to. There’s blame to go around, but when you cast it on the top brass, you’re casting it in the wrong direction.
Anyone who thinks this game is balanced for the top 10%, cannot be subbed to the same game I am. If this were true convoke would have been nerfed months ago.
80% of changes they make to the game are based off of posts on forums like this by people who don’t even play the game.
But they were pretty much an insta-pop queue, though, and you could queue a dungeon behind it (and MoP dungeons were fun) so once your scenario was done you go an insta-pop dungeon. Yes, even as DPS.
And they gave rewards that meant something, too.
They did do the “heroic” versions, but whatever cancer infected the dev team during WoD development clearly started mid-MoP, with 5.2 being the last properly designed patch, and then 5.3 (Barrens) and 5.4 (Pointless Isle) being the “experiments to see what we can get away with going forward.”
5.3 and 5.4 were the harbingers of doom, really. Everything in the game today is based on those patches. And they were massive disappointments, those two, regardless of how much some people loved the Pointless Isle grind. And the Vale is still a sha-touched mess because they never got to finish the expansion.
But I digress
Scenarios in queueable form were awesome, especially for DPS players, but the current devs wouldn’t let lowly scenario scum earn valor points from them even if they did bring them back. It’d be “have 35 anima and be grateful, filthy casual.”
They were a bust for raiders and streamers, They were not necessarily a bust for causal players.
I didn’t say anything of the sort, there are appropriate rewards for each tier of content, which are generally a little higher than what the content is tuned for. I would have the same reaction if M+15 started awarding ilvl 275 gear, for example, since that would be totally out of kilter with the difficulty.
It would be nice to be able to have a conversation on General Discussion without people just discounting what you say, and just making up something instead that they WISH you had said. But that doesn’t seem possible.
People aren’t “out to get you”. Cool it with the persecution complex.
It’s the tired old “It should be up to me to decide if you deserve gear, you worthless lazy casual! Maybe if you play the game for 15 years like a first and second job I will deem you worthy of getting starter gear. But probably not.”
No, it’s not.
Just once, you should try reading what people write in response to your questions. Instead of making up answers that you wish they had said.
If all people care about is getting more ilvl then adding outlets to get high ilvl gear on every slot quickly invalidates all content that gives ilvl lower than that. Nothing that gives 200~ ilvl is considered worthwhile content because covenant armour gets you there anyway, and even if you do still consider that content worth your time, so many people don’t it makes queuing for it incredibly difficult.
That said, I think rep faction ilvl rewards shouldn’t cap at 200. Giving everyone a 213 item for getting exalted with a main faction seems absolutely fine to me, maybe even make a bespoke scenario or interesting quest chain for getting exalted with all 4 that rewards a half decent weapon.
While I still firmly believe the hardest pve content should be the source of the best pve gear, there’s no reason some slots shouldn’t be able to reach 213 by doing world or non-grouped content.
I still have fond memories of earlier expansions getting my first purples from rep grinds back when item rarity actually had an impact on value beyond ilvl. Not that the grinds themselves don’t need modernising, but I think rep vendors are a good place to put a few genuinely decent items that’ll stick with a non-mythic player for a patch or longer.
For the sake of writing it out that’d be.
Legendary: 190-235
Revendreth item: 213
Maldraxxus item: 213
Bastion item: 213
Ardenweald item: 213
All 4 gets you a weapon: 213 maybe a little less idk. 210?
That’s 5-6 slots potential at 213~ or higher (Depending on legendary ilvl and slot overlap)
When you’re doing bleeding edge content (like top 100 raiding, MDI or AWC) you’re gonna min/max the comp to the most degenerate extreme that you possibly can. That’s not a measure of anything.
If you’re a casual player and want to complain that you have nothing to do, that’s fair, but balance is actually pretty decent right now. The few outlier specs on the low side at least have options that are competitive, except maybe warriors.
Yes, there are.
But that doesn’t preclude similar rewards being available for other, completely different content.
Your argument is the same old same old - “better gear should be locked exclusively behind a combat skill challenge.”
That’s ancient thinking that has been left behind by more modern MMOs. And indeed, was once being left behind by this one.
Yep - this is exactly the type of attitude that normal/heroic raiders had towards fresh players in the very first LFR - Dragon Soul at the end of Cata.
These immensely well-geared players, who didn’t need ANYTHING that dropped in the LFR version, were queueing in anyway, then rolling on everything and if they won it, were “taking offers” from players that DID need the gear, literally asking them to give reasons why they thought they deserved it. Pleas of “it’s the biggest upgrade my character has ever seen” were laughed off and gold was taken as bribes to help “win” the gear.
It was this exact problem in this exact first LFR that personal loot was created in response to. The personal loot that similar raiders today despise.
How does that Radiohead song go again…?
“You do it to yourself, you do… and that’s what really hurts…”
Actually there is a way to post links if you don’t have the trust level
< insert link > Just don’t put spaces between the <> and the link .
That’s not quite accurate. The very first LFR actually offered good raiding gear. It was an alternate way to complete important set bonuses. Even if the gear wasn’t as high of an item level as what you had, the set bonus alone often made it worth having. Some players were even queueing so that they could disenchant the loot they won, just as I’m sure they do now. The problem you had then is the same as the problem you have now. There are a bunch of crybabies who can’t accept the fact that they lost a roll. Personal loot temporarily fixed the issue, but by allowing trading in LFR, they reintroduced it. Every LFR run I see someone whining that a player won something that “they didn’t need” and is now refusing to give up their hard earned reward. The big difference is that you don’t have any Heroic+ raiders queueing just for gear anymore because the item level is too laughably low to be worth anything to them.
It wasn’t that at all. These players did not in ANY way need the gear, they were fully decked out in normal/heroic tier and were rolling on everything as “need” (back in the need/greed days) and then advertising in chat that they’d offer it to players who proved worthy.
This DID happen. I was there. And it was specifically mentioned as a problem by Blizzard when they switched to personal loot.
That’s not at all the same thing as the terrible behaviour that was going on in the early months of Dragon Soul LFR. It was literally a bunch of players putting themselves above the rest simply because they felt the “rabble” were unworthy since they - GASP - used a group finder to do the raid.
An attitude that persists to this day.
I was there, too, and I clearly remember players whining to me that they “needed” a set piece more than I did because I had a higher level non-set piece in that slot already. I’ve never seen so much whining in my life. You have no idea what other players do and don’t need. Maybe they just needed the extra gold. That is a perfectly legitimate need that they were addressing by rolling on the item. This angle you’re pushing gives casuals a bad name and is the reason that so many players on these forums call them entitled. You’re entitled to the loot that you win rolls on. In queueable content, you’re not entitled to have everyone else pass on gear just so that you can win it, regardless of what they already have equipped. They queued in the hope that they could win loot, just like you did.
Yep. I said this over a year ago here:
https://us.forums.blizzard.com/en/wow/t/bliz-should-never-take-design-advise-from-streamers/378471
Blizz went ahead and made an expansion which elevated streamers over players anyway. Now they get the inevitable short-burst of interest followed by a rapid drop off that must follow.
I agree this is a huge problem, especially given they all do almost the exact same content.
Come on now, let’s not be revisionist. It was considered VERY bad behaviour to roll “need” on an item if you just wanted to vendor it. That’s why there was a “greed” option.
My hunter, back then, saw a couple of heroic-geared raiders take all three Vish’anka bow drops on “need” rolls - and yes, I inspected them and no, they did not in any way NEED them, but that’s beside the point. These people rolled need, won them and then INSTANTLY started asking who wanted one, then inspecting any takers and deciding if they were worthy or not. This happened regularly.
Blizzard didn’t intervene by literally creating a new loot mechanic because some people “whined”.
They queued to feel superior to players they saw as unworthy of setting foot in “their” raid.
I’m not saying everyone did that. But there were more than a few who did, and seemed to get a sadistic kick out of it.
The problem is the game is currently not designed for top players. The expansion was designed for no one. Just seemingly go frustrate the player base
MoP scenerios were awesome. MoP dailies were pretty good as well. Content like the tiller farms was awesome, timeless isle was good. Professions content that holds its value, i.e. MoP professions were also good.
The garrison was actually decent content up to the part where they made the mistake of make the achievements for lvl 3 buildings account wide.
I have no idea where you are getting this from. New players almost invariably head toward dungeons and raids, so they aren’t part of this group.