Prot is so easy! I’m doing them on my resto shaman right now and it is not so easy, especially trying to two-chest.
This could also be true. Look at Dark Souls. One size fits all, one difficulty
They say that designing dungeons is some of their most time consuming content because they’re building something from scratch. Conversely that’s also why they like partitioning all the instanced content they create so everyone can do it. It’s far more resource efficient for them to get everyone to do that content than cut out the easy versions and create unique content that’s easy.
It’s also why they’ve gotten more clever with creating dungeons in recent expansions in that they seem to create dungeons that use some of the world content they create. Not hating against it either, not only is it clever from an efficiency standpoint, but it’s cool to be flying in the world and see part or all of the dungeon/raid layout.
hiss hiss growl growl, am I doing it right?
They are rare and fill super fast.
so much this. When I’m running my normal group people, if we have to pull a pug in, I don’t even like using the pug’s key because if something does go wrong, then I feel bad for ruining his key.
but if the group is a full premade, and things go wrong, we’re usually in discord laughing about how bad we are.
Yes. I feel like I’m cheating as prot paladin. Spellwarding with unbreakable spirit talents - plus Freedom and stacking twilight devastation and cyclotronic blast for elites.
My wife has five masked as holy, and is working on resto druid, but I’m nowhere near that good. And resto Shaman. Respect to you!
I actually really like this aspect. Atal and Freehold are really cool to me precisely because of this fact.
Oh true
/10chqr
If I’m not hurting on the inside you didn’t do it good enough.
I wouldn’t be doing it if my guild didn’t ask that I get to rank 10! ![]()
I feel like Holy wouldn’t be too bad either, though I can never push out the DPS I feel like I’m supposed to on Hpal.
We tried a 14 Tol Dagor last night and got straight stomped due to sanguine. It was funny because the slimes in the pipe after the first boss just created a tube of death LOL
At this point all your post are nothing more than troll post.
I miss downvoting
yeah we had that happen last night as well, tol dagor and sanguine are like a perfect storm of slowing you down.
Oh god, that’s hilarious. I’m straight-up refusing to do Tol Dagor this week. I just can’t take it!
Plus, the fire boss on quaking? Shudders
I enjoy M+ as it is, but agree that I wish we had progression without the ever present timer. As others pointed out, there isn’t really much strategy. There’s no time to talk or be social. I’ve been playing off and on since release and some of the people I enjoyed playing with most over the years were met on dungeon crawls. That experience is just gone and I miss it.
So maybe let the player choose between a time attack mode (essentially what we have now) and a challenge mode where the trash is increased and has more dangerous abilities. The latter could have a death limit and deplete the key if it is exceeded (and + it if you come in under) or some other mechanism to balance it. Be nice to actually have to strategize and think about pulls as well as actually chat with the folks you are running the dungeon with.
Oh and the last boss too! Trying to move with that debuff on you that stuns you if you move too much. Thankfully it’s not tyrannical…
I don’t mean to be dismissive, but I really can not grasp this idea that you do not need to strategize or figure out M+ pulls in advance. There’s a reason that Dratnos provides weekly routes on Raider IO - your affixes and the dungeon all have very specific strategies and viable routes.
I think a lot of DPS, especially when pugging, go into autopilot and just follow the tank, but that tank is (hopefully) still following a strategy and putting thought behind pulls.
I know the pug world is very different from friend and guild groups, but there’s a reason so many pug groups don’t succeed – and it’s because they don’t do the things you say M+ has no room for.
And honestly, most of the fun for me in M+ is the strategy that has to be put in, especially when tanking.
There’s a different sort of strategy to the dungeon crawls of classic (one I’m personally glad we moved away from, but I don’t mean to start that debate), but there is still strategy.
Stop, stop! I can’t handle this anymore!
I can’t see any particular reason why the pro M+ crowd would be expected to be anti LFR. The motto “don’t like it, don’t run it” is equally applicable.