Then you must not pug a lot.
I donât think it should be LFD no, I think you should still remain control over who you invite. But in order to promote actually learning about players and socializing. Some of the tools should be limited. But please donât take this as me being against some group of high end player. I also think LFD/LFR should be abolished, I just happen to think it has to be all in one fell swoop. Removing any of these systems without addressing the other would be a disaster of its own.
This was never a thing. I donât know why you keep saying it was. I started playing WoW in 1.2, PuGs have always been directly adversarial. You didnât do them to meet people, you didnât do them to have a grand time, you did them because you needed to do a dungeon and ideally you didnât go to jail for crimes against humanity after.
It was never, ever, ever like that.
I remember when linking achievements was an invite requirement for some groups. Serious players have always found ways to screen out casuals and I just donât see a problem with that (speaking as a casual here to be clear).
Good luck black listing people on retail with the dungeon and raid finders and cross realm let me know how that works out for you.
raider io is about the best youâre going to get
the path to build your score up is right there, laid out for you
there are no secrets, just doing the thing
start small, build up
You experience is obviously vastly different then my own. Yes, I had bad PuGs, but usually they was rather chatty and fun encounters. Some jokes about a wipe or two could even happen. Eventually I moved on into a guild I joined that was formed by a couple people I had grouped with. I did continue to PuG occasionally, but it was only ever to find more friends to fill timeslots people wasnât online in the guild. This was the exact same scenario for me on both my horde and alliance characters.
I remember when you werenât allowed to join a group because you were a hunter. I remember people going absolutely bananas because someone did something stupid. I remember wiping for hours on end-- unless the group folded outright-- in the UBRS egg room because people didnât understand how to not stand on eggs.
The tools are not inherently bad. Implementations? Maybe, we can talk all day about how bad WoWâs community is. But more information is better, not worse. You want to be matched with people whose goals align with yours.
Do you still PuG, at all? In any sort of relevant content. Call it anything over a +6 even.
You have got to be joking me. Have you played WoW at all the past two expansions? Ilevel does not give you the slightest idea of how someone might do in content. There are a ton of variables, from what secondary stats a piece has, to whether it has a socket, to how OP a trinket is, or, for right now, what kind of corruption or azerite traits it has. My equipped ilevel right now is 474, but Iâm wearing a 425 trinket. It remains head and shoulders above any other trinket Iâve gotten, even 475âs. I wore a 440 ring all through H Nyaâlotha progression, because nothing else I got came even close to it. I only replaced that ring a month and a half, maybe two months ago. Ilevel is useless as an indicator of anything other than if you have the same item in two different ilevels that differ in no other way. Then ilevel tells you the higher one is an upgrade. Thatâs the only time ilevel is useful in the game as it is now.
Other MMOâs donât have limited access content tied to meeting an arbitrary time limit. If you fail to beat the timer in a Savage in FFXIV, you can just queue up again, no biggie. Itâs the same exact fight you just failed at. If you fail to beat the timer in M+ /you cannot go back and try the content in an identical way/.
Nah, I ended up stop playing sometime between Cata and MoP. Got a new account when I came back. Found I really didnât care for the way grouping works anymore and my friends i had made all moved on. So just been a bit of a loner the past few expansions. The game has effectively been ruined for me in the group play area. Would very much so like that back.
Itâs not at all necessary, and neither is preserving Raider.io for the sake of a number. However, removing it with the idea that it will somehow increase group invites is ill-founded at best; removing the Armory would be even more so.
I am not worried so much about the more invites, as I am trying to change the community.
Because this community has bled into other mmos that bring in that wow mindset, that other mmos did not have.
Ilvl has been and still is the CLOSEST thing that will show you how someone MIGHT perform in any content.
Iâm well aware that some BiS gear is lower, even going back to a previous raid in some cases.
It is still THE one single number you can look at that will âon the flyâ give you SOME idea whether another player can or cannot complete content.
âShould I take the 440 Warrior or the 470 warrior? HmmmâŚâ
So you donât even know what grouping is like these days and you think your opinion on whatâs wrong with grouping tools is worth anything? o.0
Youâll change the community by making it even more exclusive and toxic.
Yes, because I remember what was good. And I can easily identify the issues which made them bad. You are too blinded by convenience to have an objective opinion.
I hate to break it to you, but you canât âchangeâ other people.
True enough, but limiting gameplay elements that make it harder to support that way of playing will go a long way to shaping things.
So youâre completely unaffected by IO presently, but youâre still super against it?
Let me tell you what will happen if they force armory to be private. Within the hour, there will an addon that will automatically parse all of your m+ runs on an âopt inâ basis, and people who pug seriously will have to have it. Posting your logs will be a mandatory soft-requirement for pugging keys that can conceivably fail.
Do it. Pull the trigger. I. Dare. You.