Edit Aug 11: This post may have some wrong info in it. I definitely wasn’t aware at the time I wrote it that all phase 3 rings must go the fastest direction to be in time, even the innermost ring. However there’s no knockback in P3 so once the beams go off the raid should be IMO on ring 3 or even more towards the center so there’s a minimal distance to get people to rings.
People also panic in P3 because they know the rings will wipe the raid if they’re not done. So what happens is that one person will hop on a ring that needs two people and they’ll actually start sending it the wrong way. Everyone has to stay calm and if a ring needs to go counterclockwise then all have to stay off it until two are there to step on simultaneously.
Edit: The fight may be easier 2/2/6, I have anecdotal evidence for it. He doesn’t seem to scale too bad but the rings get more complicated.
I think as people learn this fight, like almost every add fight, they’ll realize that if the adds get vaporized quickly the boss will fall over and the rings won’t be as big a deal as people think they are. (Especially as people get a little more experience with the mechanic.)
Health levels for 10 people / 16 people / 21 people
Fatescribe health 13551k / 23400k / 31406k
Shade of Destiny health 275k / 476k / 640k
Small adds 115k / 211k / 280k
Fatespawn Monstrosity 608k / 1053k / dunno
–There is a weakaura that assigns people to rings
–I’m not sure if this works but one possibly clever idea I had was to make everyone in the raid link the WA, because if they don’t have it they won’t be able to link it.
----(And not the weakaura that just says “do rings” but it actually assigns individuals to each)
–If the raid leader and raiders all have Method Raid Tools (the old ExRT) they can go in to the “Weak Aura check” tab, hit “update” and it will show who has the addon. But if players have the WA but not MRT it won’t show up.
I also suggest assigning a “Lord of the Rings” to check that everyone is doing their rings properly.
A few questions I have is if groups are having a tank do a ring if he’s assigned one or how the adds are getting picked up / tanked.
I suggest tanking Fatescribe closer to the center than some groups do. The beams that are hardest to get out of are the ones all together if the raid is in a bad spot. Being closer to the center makes those easier to get out of. But not too far in to the center, because the innermost safe spot from the beams that come from three directions is on the fourth ring. But those beams are much easier to get out of.
Also people have tended to tank the adds on the outer ring but I’m wondering if it makes more sense to tank them on a locked ring so the ringbearers can get a little dips in. Although I suppose the closer to the center the raid is the more orbs are moving towards that location. I also don’t know if tanks should soak an orb or two just to make it easier for DPS, if they even disappear at all.
Hardcore guilds I believe soak the tank adds to raise DPS but I tried this in a pug and it was disastrous. The explosion plus the seven second DoT is a LOT of damage. Also I do have recorded video of a tank add exploding when it got within 8-10 yards of me so I don’t recommend going anywhere near the thing. http s://imgur. com/a/dCaJyPT
I also suggest mocking the last person to lock their ring as “the final ringbearer” and making them make a “gollum” sound in voice chat.