Just wanting to leave some short feedback here, focusing on the Demonology specialization.
*) Update Demonbolt and Hand Of Guldan visually to function with Codex of Xerrath(Green Fire).
The codex description says that it updates all Warlocks fire spells to give the green flame effect. Demonbolt and Hand of Gul’dan are both with the “shadowflame” descriptor, which is fire and shadow combined. Therefore, both spells should have the green flame effect. Especially Demonbolt as it is red fire anyways.
*) Shadow Bolts newer visual update seems to be a downgrade to the older spell effect. Old Shadowbolt looked and felt good, like a sinister bolt of dark magic being fired at your enemy. The current Shadow Bolt spell looks like throwing a purple softball that arcs slowly through the air. The older version looked extremely good. Perhaps this could be reintroduced as a Glyph if nothing else.
Also, and the most important feedback concerning Shadowbolt; please re-include the Shadow Bolt glyph that splits the spell into 3 purple skulls. That was a favorite of myself and many Warlock players I knew and looked amazing!
Not sure why the older visuals have been removed, as they looked a lot better in many cases. A lot of players seem to agree with me, as I read it often in feedback threads and hear it discussed in game and on discussion forums. At least consider bringing them back as Glyphs.
*) Update the Soul Strike talent to function with any demon. Demonic Strength talent could potentially be updated the same way.
Currently the talent only works with the Felguard, however, with Demonology as the Master Summoner specialist, it would make more sense if our talents worked with all demons(even if we focus on Felguard).
*) Update to make Inner Demons talent a passive learned by all Demonology warlocks. It is potentially one of the coolest and most unique talents in the game as it allows such a vast variety of different demons to be temporarily summoned. It is simply too flavorful of an effect to be relegated to a talent pick(which it’s a week talent at that)and should just become a permanent passive of the class, imho. The variety of random demons it churns out makes me really feel like a master at summoning minions, however it is weaker than the other talents on this row and it feels really bad never choosing it in order to remain competitive.
*) Please do something, anything with the Nether Portal talent. It is a cool idea but currently (and historically) is *always * outclassed by it’s neighboring talents on this row. Bringing it from 3 minutes to 2.5 minutes is not helping this talent and actually even hurts it as it de-syncs the talent from the rest of the classes 45 second/1.5 minute cooldowns, making it even less powerful to use.
*) Update to Health Funnel. Either make it an instant cast heal-over-time, similar to Mend Pet(Hunter spell) or at the very least, allow us to channel Health Funnel while moving. Currently our pets die very easy and also now have a very long cast time to re-summon them makes. This makes pet upkeep feel extremely bad. I often spend upwards of half my time in combat just casting Health Funnel over and over. This gameplay loop feels very frustrating, and is simply not fun at all.
*) Do something with different with Doom. Even if it just ticks like twice and summons and Imp each time. Or has a chance to summon Imp in crit with possible Doomlord. Something. It’s a really cool and nostalgic mainstay but it’s just kind of a joke the way it currently works. Just make it reasonably competitive. And most importantly make it cool.
This is all I have. I know there are a lot of bugs and such as well but those have been beaten to death in other threads and should go without saying that they need fixed. These are just small asks, mainly for visual updates and just to make the Demonology specialization feel better to play.
Thank you for taking the time to read my feedback on Demonology. Please like or comment for support.