Delves should cut 1/2 the trash and time

Wrong Dadghar drinks milk out of skull mugs! Liver is just icky.

No matter what they do the solo player base will Never stop complaining.

Did that coffee come from your garrison mine?

i’m an open world solo player, i stopped at t7 since i’m still undergeared but it wasn’t difficult at all save for a couple pulls i botched. t8 and above should be hard, you should have to learn to play better if you’re struggling. or else you should have to spend time gearing up through lower tiers and LFR to help make up for whatever play skill you’re lacking

this is supposed to be solo players’ version of end game progression like raids or M+, it’s not supposed to be free handouts

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If time is an issue OP these are the ones I recommend.

Earthcrawl: None
Fungal Folly: Explorer’s competition
Kriegval: Lost Keepsakes
Dread Pit: Kobold Kidnapping
Waterworks: Stomping some sense (just kill non-elites)
Mycomancer: Great Scavenger Hunt
Nightfall: Signal Noise
Sinkhole: Lurking Terror
Skittering: Old Ritual
Abyss: Niffen Kidnapping (a lot of mobs can be bypassed)
Spiral Weave: All three.
Underkeep: The safest Delve by far. All 4 aren’t necessarily quick but simple and mobs spaced out enough to avoid a lot.

Bountifuls give the gear needed as you work your way up. As does the Vault. People shouldn’t be starting with the higher tiers. Which is where many problems arise.

It’s a matter of trying to devour the content in a day instead of treating it like progression over time.

And that’s on Blizz for failing to properly set up the pace/cadence and the way keys work. No one thought this through. They putzed around with Horrific Visions, slapped on some Torghast and a follower, then called it a day.

I am mostly a solo and open world player. If we run them correctly, take them at a slower pace the way they were intended, these issues don’t really arise.

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Blizz always hedges up on recommended ilevel for stuff that’s queueable or easy to jump in solo.

Ok sure…but only give normal weekly gear.

my profile is showing my pvp gear, my pve gear have reached 595, including 1 hero, i have cleared 2 t8’s, but as an arcane mage that can’t tank nor heal, i have to do it very carefully since I don’t want to lose life, so it’s slow.

again, 3-5 packs of trash of testing skill is fine, but there’s no point making it 20 packs, just purely waste of time and server resources lol

I like this Cutiee person and fully endorse their message

Padgarre, Nemesis Tower Ranger

The only main thing I think they need to do is nerf the damage of casting mobs because it is just absurd and cut the HP of certain things that are just total slogs.

I would still argue delves should be designed to account for the classes/specs of players. Casters are at a massive disadvantage in general but it is felt especially more in delves. Melee is playing this game on super easy mode.

Yes, I agree with you.

I see what you’re saying, but what I mean is…again, look at something like M+. What ilvl would you assume is recommended to run a +2? 595? We don’t know since M+ doesn’t have official ilvl recommendations, but what I’m suggesting is that I don’t think each M+ level is tuned around expecting players to build their ilvl up to the same as the rewards from clearing it. If you needed hero/myth track gear to clear a +10, that’d make it quite hard to clear them in order to get that gear, wouldn’t it?

This is what I’m questioning: The size of the gap between the rewards being offered and the ilvl expectation to even succeed in the content in the first place. It feels pretty tight compared to what’s expected for other content, that’s all.

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It’s called a GAME. How about everything dies upon entering the Delve and Cache loots on your front? No need to kill any mobs/Bosses. They are all a waste of time and server resources.

For good reason, though. They keep telling us they know we are underserved and are working on it. They sold Delves as a solution for solo end game, yet right now, the entire system is skewed for better geared, better skilled players.

I wonder how many real solo players…solo players who don’t group and who are using wq gear…got wrecked a couple of times trying to do delves and just decided it wasn’t for them.

They…the vast majority of these kinds of players don’t come here to complain. They just unsub. Some of you might think that’s fine, but given how much lip service the devs keep giving solo players, at lest they are worried about the financial metrics over loss of solo players.

Your description of real solo players seems to fit “noobs”. WoW is all about effort = rewards. Freebies is non-existing to this game. There is this thing we call Catchups. They are there. Heroic Dungeon drops now ilevel 580 instead of 571. That’s a catchup.

Accessing ilevel 603 which is higher than normal raid loot and lower M+ loots, it should be harder not a faceroll.

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Can you come along for my delves and tell me that? Maybe 4-5 times an encounter?

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I agree, it’s in blizzard’s best financial interest to keep solo players, this tww they did a good job of making rated battleground blitz, which I love and quickly passed 1600. the pve delves is also promising, usually I don’t care about pve, but I tried delve and can get hero level gear, that’s very attractive to solo players. I just hope blizzard can shorten the delves, fix problems (like make brann tank better, if I want to tank I won’t be playing arcane mage) while keeping the challenge pretty much the same.

I bet your “noobs” massively outnumber whatever you define yourself by. Wow USED to be about fun RPG. But yes, now it’s all about effort vs reward. How sad, frankly.

I was leveling my rogue through delves last night and was actually surprised how much easier it is to be able to casually skip everything. Only annoying part was when given the task of “Kill % of enemies” came up where I had to backtrack because I got to the end too quickly.