40 Man Raiding for bottom 95% guilds:
Find 20 dedicated folks who can come every night, can perform nessecary roles/mechanics and do decent damage.
Desperately try to find 20 warm bodies who can do 1 of the 3 above things.
Your meme spec will be fine as long as you can show up on time and not cause wipes.
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The problem with this line of thought is that the meme specs are more damaging to the bottom 95% than they are to the top 5%. You are already going to have people playing optimal class/spec combinations that will make poor gearing choices, play poorly, not bother with consumables, etc. Now start adding in the meme specs that struggle to out-DPS the tank and you’ve got a recipe for frustration and poor overall performance.
I think the meme specs will be a little more accepted than what they were back in Vanilla, but I still think they will be shunned for the most part - which is a shame because I would like to see them work, but early DPS parses will tell the tale and either reveal them to be viable or relegate them to meme status permanently.
The best part of meme specs in a raid, is watching them take some of the best drops, from actual dps classes. Their spot on the damage meter never changes either, right under the tanks.
The point I’m making is most guilds are so desperate to fill a 40 man roster, they’ll take almost anyone to round off the bottom half.
Hardcore raiding guilds or 20 man raiding guilds are a different story.
No, I hear you, I just don’t think people will be that desperate because of just how much more the rest of the raid has to make up for the poor DPS of a meme spec when your raid already has people playing …not-optimally, I guess is a sensitive way to put it.
We will see though, I certainly could be wrong. If we start seeing parses floating around showing a raid with two, three or even four Ret Paladins, all of whom did less damage than the tanks then it will cement the meme spec status and make people shun those specs like poison.
I never had issues getting into endgame dungeon groups as 30 ret 21 holy. Especially in pug groups, all it takes is one botched pull in an endgame dungeon to make things very hard on the healer, and that is when the paladin shines with his support spells and off-healing. Sometimes throwing extra dps at a situation just makes things worse because threat control and holding back on dps in vanilla/classic is a thing. Plus SoC does respectable damage for a minimal amount of effort, leaving you open to play as a proper support character.
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