Lol, when will they learn guys, its legit the definition of insanity
I’m not remotely surprised.
I am more disappointed to have Asphyxiate on a choice node now, with the range on DG node.
yeah, Dks are cooked in bgs…
They nerfed Death Strike again? Didn’t see any notes in this regard.
No, it’s not. That’s a videogame definition of insanity.
in·san·i·ty
extreme foolishness or irrationality ![]()
inability to think and behave in ways considered to be normal and rational, especially on account of serious mental illness ![]()
ra·tion·ale
a set of reasons or a logical basis for a course of action or a particular belief.
So, tell me, If they have done this change 4 expansions prior to midnight, and every single time it obliterated DK viability in arenas, and every single time there was massive forum outcry over how paper like DK felt, and everytime they had to rebuff it back to previously unnerfed numbers before the problem got solved, How could it be anything but insanity to do it again?
Darn it… we just had it remove one of the nerfs… and now it’s getting nerfed again?
… Wonder where is the note for that…
Oh nice! At least Death and Decay’s damage got increased by 130%!
Like that makes any difference!
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we can only hope they are doing that just for pve, my assumption is they dont like DKs being the tankiest class in the game capable of deathstriking through most lethal damage
but, thats still strange because we should be able to do that, and it comes at a dps loss to do so.
In pvp though, nerfing ds to be any weaker than it already currently is, will kill DK survivability in pvp to an extreme. Especially considering they removed the damage reduction aspect on lichborne, we effectively are back to having 1 single defensive that is rather quite weak. IBF at -30% although not super bad, is not enough by itself. And AMZ is -30% as well instead of the previous -50%, and its a longer cd xd
Which is stupid because we were literally designed to be the tankiest class in game.
We arent though.
Death Strike needs to not be so awful. It should be getting buffed if anything imo.
The DK defensive and survivability kit is so painfully bad IMO. Fine in duels and places dampening doesn’t exist, but anywhere else in PvP it’s just not sufficient. DKs shouldn’t be paper thin.
I don’t want it to be oppressive or like DKs are unkillable. That’s for sure not fun, but we’re SO far away from that point that if DK’s survivability is going to come mostly from their self healing rather than defensive buttons akin to DbtS or something then that self-healing needs to be very significant and strong.
that has never existed, in any patch of the game, even when deathstrike was at its absolute strongest
Dampening alone, by itself, stops dk from being “unkillable”
Bad players were just mad that DK wasnt a kill target fresh out of the gates and that they had to kill the other 2 teammates we had instead, Or that they actually needed a brain and had to use Disarm properly to prevent self healing
I’m a paladin and I’m here to make wild hyperbolic statements on your class like: “dks are unkillable”, “you suck if you can’t survive tank busters as a dps”, “you deserve nerfs for the 30 years of oppression dks have put on everyone else”.
Oh wait I forgot I shouldve also been on a classic character.
I’m annoyed when people do posts like this on other peoples forums.
In all seriousness though, It’s unfortunate death strike is getting nerfed, but it’s also true a lot of specs are losing some survivability (like arms ignore pain and dbts choicenode). Did they nerf any other aspects of dk survivability? I seem to recall something about lichborne
Lichborne being taken out of the defensive rotation entirely. It no longer provides DR, at least on the alpha.
Another nerf includes that Dancing Rune Weapon doesn’t dynamically reduce its cooldown, instead just getting a flat 90 second CD. For reference, on live servers in keys you can get about 2 DRW per minute because of the whole bone popping mechanic with Tombstone and Bonestorm. On alpha its just a flat 0.66 DRW per minute.
The 4th apex talent gives you a DRW on either an RNG or PPM system. I’m not entirely sure that’s valuable, and I certainly wasn’t planning to spend 4 talents on an RNG defensive.
I never said they were or that that was a scenario that’s existed in the past. I’m just stating that I wouldn’t want Death Knight tankiness or survivability to be overtuned.
I’m saying I want it to be buffed to a point that it feels meaningful and both thematically hits on the themes and lore around Death Knights, but also tangibly feels good and like Death Knights have solid options to survive under fire which, right now, they really don’t. IBF is an OK defensive, and Bloodforge helps, but overall the survivability still isn’t there lol.
What I think would solve this problem if Blizzard made our defensive toolkit essentially unaffected by dampening except Death Strike.
IBF down to 1 min CD. Give it a Forbearance type of debuff to prevent stun immunity/removal so that we benefit from it every 2nd use. Damage reduction raised to 40%.
AMS changed into flat 50% damage reduction. Slightly increased CD to balace it out.
Bloodforged Armor made a permanent 10% phys. damage reduction and maybe add something that reduces (removes?) damage taken from bleeds as it would fit with this IBF frozen blood theme.
Also I think it’s over due for a rework of Death Strike at least for Frost and Unholy. Raise the RP cost, give it a 10-15 second CD and make it scale with Attack Power instead of damage taken. This way it could also critically heal.
The DS nerf is going to really make DK in pvp get eaten alive by any melee.
They really need to completely remove any pvp modifiers on this. With the loss of lich damage reduction, and only really having IBF, DK is going to get chopped.
Feels bad.
What is even more laughable is them trying to make death pact good. Ability has so many negatives to it still. It be nice if that ability just was a straight heal not effected by dampening or something. Either way, DK against phy is going to be even more of a tough task.
Cool ideas.
Best we can do is nerf Death Strike again.
Seriously, the IBF change would be nice and a way to handle bleeds would be super helpful. I really don’t know how they expect DKs to survive in PvP.
I kind of like the Death Strike change you mentioned but then it just kind of feels like maybe better / maybe worse impending victory. I think a fun, thematic thing would be that it gives you a heal on-use, but then gives you massive leach for x% seconds. I don’t know if the RP cost needs to be adjusted; it already feels plenty expensive to use even with the improved DS talent (which honestly should just be baked in IMO.)