Death Strike not baseline still feels clunky

That’s the point of this thread. Some of their choices just don’t make sense. Granted, this isn’t exactly an urgent issue. I just don’t like the inconsistency. I like what they are doing with TWW. Most classes/specs should have enough points that it won’t matter much how the trees are designed.

Another great suggestion. Blizzard wants feedback. This is feedback. Nothing more. Nobody is quitting their DK over this. Some of us love this class and want to improve it. By your logic, what you’re doing is just as pointless.

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“Blizzard is a bad company! But I’m still going to pay to play their game even though I don’t like how they treat their players”.

Yeah, you should absolutely stop playing the game.

Congrats, you’ve managed to type out the dumbest thing on these forums this year.

The community has expressed their loathing of this mechanic and, per usual, Blizzard decided to put a band-aid fix on it instead of outright deleting it. They will eventually get rid of it. Their “apology” will be admitting it was bad. They do this all the time.

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What mechanic? That you have to put points into abilities because the system is also a leveling system?

Got this mixed up with the DnD thread.

You simply cannot make up this level of cringe.

He has a different opinion than yours. Get over it. Nothing cringe about not enjoying a system that adds visual complexity for no actual gain. Complexity for complexity’s sake is always bad, full stop. Before you comment further, consider how many actual real customization options you have in the new DK class tree that aren’t choices that deliberately hamstring yourself.

Its not visual complexity or even complexity.

What do people expect from a system that is supposed to make leveling better in that it serves as a class trainer, as well as a talent system?

Because the older system was less confusing and didn’t foist non-choices as choices. The older systems also didn’t have a clunky interface that required everything be selected to activate, or effectively undoing twenty or more other choices when you want to adjust something higher up in the tree. It also didn’t require a loadout system while delivering effectively the same gameplay.

It’s the illusion of something better without it actually being better. There are no meaningful changes between SL and DF for DK that couldn’t have been accomplished within the design scheme of the old system. It’s just more nodes, requiring more interaction for the same results.

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Aybarras, try harder.

If you are confused by this system then its a you problem. Blizzard explained it and it is pretty self explanatory.

Your responses are ridiculous. I’m just going to ignore you now.

When Kelliste is dunking on you, it’s time for you to move on.

Where’s the dunk? Hard to get dunked on by folks like you happy to keep gobbling up what you’re fed. Nom nom nom! All Kelliste ever spouts is how the devs are right and everything is fine. He is the proverbial frog in the slowly boiling pot.

Fun isn’t figuring out a half-baked customization system. There are no new things to discover all the time, no new and wacky builds to eke out an edge. They want you to feel like it’s Path of Exile, but it’s all as solved for as it’s ever been! There’s no cost at all to it because you can always change it to whatever whenever. We’re all the same death knight. We just have to plug in so many more nodes when we want to make changes while we pretend it makes us feel smart. Complexity for complexity’s sake.

At the end of the day though, we’re all taking death strike, and cleaving strikes still sucks as much now as it has during previous expansions. The four extra seconds will help, but it’s still unfair for frost DK.

The fact that you think there is complexity to the talent trees pretty much sums it all up. Stay mad and stay bad. Let me guess, liberal?

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Wrong.

Wrong again.

You are the one that is paying, or at least putting in a time investment to farm gold, to play a game you hate.

There is no figuring out the talent system. It was explained and its straight forward. It makes leveling more engaging, and it allows some build diversity.

There is never going to be with theorycrafters constantly looking at spreadsheets and this has been true since at least Wrath and why they eventually went to the severely cut down talent system because “you just play the cookie cutter build”. Blame the players for putting everything out there on a silver platter for people to pig out on and complain there is nothing to “discover”.

No they dont. They wanted the leveling experience to be better (it somewhat is) and allow you to pick between a few talent points overall. For Frost its 10 points, but those points are set in stone depending on if you play BoS or if you play Obliteration.

Because going back to a class trainer to reset your talents was just a time and gold sink that eventually became pointless.

Thats the nature of an MMO with competitions and people wanting to be relatively equal in power.

This is getting ridiculous. This is just getting to conspiracy theory areas of you should just quit.

Its not complex. If you think its complex then it says more about you than everyone else.

And? Every Frost Dk is taking Frost Strike. You are just pointing out the obvious. You are going to take it, just like in early wow you would go to a class trainer and get “Frost Strike rank 2”. I dont know what you are expecting, but whatever it is, its not right.

Good thing Frost DK will have other options that you wont have to worry about it… unless you are 2h, then thats where your aoe is coming from outside of the KM procs you get with Arctic Assault. DW will have that though and aoe Frost Strike on a regular basis.

Hahaha stop. You’re very silly.

There is the appearance of complexity, and a clunky interface that is a big pain to interact with without adding value. That’s a waste of time and resources for everyone involved.