I’m not sure “rightfully panned” is an accurate statement here. Blizzard has yet to state or indicate that they intend on killing off BoS or reworking it. The problem is that BoS is not getting attention because they’ve spent an expansion and a half forcing improvements and buffs into Obliteration 2h to not only make it function equivalently (which is what people were asking for), but to make it blatantly better in most use cases.
It needs a fundamental rework, not just small tweaks. Small tweaks are a nice immediate way of resolving smaller issues, but Frost has some incredibly large issues under the hood right now, and those issues have expanded over time due to the insistence of this path it’s taken in design efforts.
7 Likes
make resources matter and separate both bos and oblit sides of the tree. to many resources and talents that interlock and work for both playstyles
Same, I hate that ability with a passion and if I get forced into it, I’m done.
If there’s anything I’ve noticed about a lot of the Hero talents, they seem to be pushing a lot of classes towards the direction a majority of its players hate and despise.
DKs getting pushed into DnD camping
DH’s being pushed into glaives and movement crap
Windwalker getting more summons/statue crap and still have Rune of Po- I mean Faeline Stomp instead of actual martial arts flavor.
Destro warlocks having neither tree fit the specs style or theme
The class design is really going down the drain lately and the devs fell into the thinking that making very annoying/clunky abilities the best and purposely making the better -feeling- talents suck is a good way to go. Not the case for everyobviously. I never liked BoS, but unless you have the Legendary there’s no reason to go obliteration. Havoc DH’s pretty much got told with their mini rework “play the class in this really annoying way fel rushing all over or we’ll make sure your damage sucks otherwise”
Incredibly subjective.
- That’s entirely an Obliteration problem, not a Breath/Frost problem.
- You don’t play Breath in PvP and it’s not recommended in M+, so you play Obliteration there or Unholy.
Havoc has literally been about constant movement and using Fel Rush for damage since day 1. So it’s more like “Play the class as we originally designed it, take a 3% hit to play it not that way, or play something else.”