I’ve been playing this game off and on practically since inception. Haven’t played in several years, came back really just to putz around casually.
I don’t understand why this game has to be so difficult? I have to google all these things about timelines and how to get to this world or that world, I had to install addons just to be able to get around and do basic stuff, etc.
Why does this game have to be so difficult? I think I spend more time googling stuff than I do actually playing the game.
I was just trying to FLY in pandaria, I ended up buying the new expansion. It said I get all this extra stuff with the version I bought. I just want to get my character the level 70 boost and the stuff I got with the expansion so I can fart around playing battle pets.
I log in and get the squally thing. It tells me to go to stormwind. All the quest says is “Exit the wizard’s sanctum” and “speak with kurdran wildhammer” Am I supposed to know who he is and where he is? I google, endless BS but I finally get a waypoint. It doesnt work because I’m in stormwind and he’s in … Valdrakken? Where is that? How do I get there? Zero info anywhere. Nothing in the quest. This should just be information IN THE GAME.
I finally find it online, get this absurdly long to-do list just to get to this place. How is anyone supposed to know this? Is this how the game is made? That everything has to be googled? This is honestly just plain idiotic.
6 Likes
It’s highly convoluted. I think Ion directed the developers to design some things to be more convoluted to add depth to the game(I could be wrong about that). It has the opposite effect. I don’t think the departments work together.
White-named items are a perfect example. They can be vendor fodder, quest items, achievement criteria, secret item criteria, extremely rare drops, reputation items, and possibly something else. Deleting them can cost you a lot of progress. The player is required to know what they are without any information made available on the tooltip about what these items are for in some cases.
There are hundreds or thousands of items that have a white name in the game… They should be categorized - possibly by recoloring the item’s name. That would clear up a lot of mess that players experience. However, I know what you’re talking about. I go to questing zones and I have no idea what I’m supposed to do at times. I have to read descriptions(and my eyesight is bad). It’s frustrating.
2 Likes
Yeah… convoluted describes it. It’s illogical, not organized and not clearly planned or thought through. Always only piece meat added on. And the one time they tried to fix it they came up with Cataclysm and that made everything worse.
I came back a couple of months ago after pausing at Pandas - similar experience, even after running a trial a few times. There is a STEEP on-ramp to the game and there is not a lot of guidance. I’ve gotten some from being in guild and a lot of the “community” that occurred in-game has now moved to Discord.
I feel like a lot of the work has been focused on the end game with the leveling experience patched together in various ways. Midnight, in theory, is supposed to address this. I hope it addresses some of the features, teaching them in a bit more directed way like the 1-10 guided experience does. It also doesn’t help that there’s not a lot of player volume in the leveling zones - even with cross server sharing.
Happy to connect directly.
Ol’ Blizzard is slow, but they are listening!
The basic architecture makes for some illogical turns. Once you start going in between expansions (not remix or season of discovery, but main editions), and not just starting in Mists of Pandaria and going linearly through, you have to have multiple tiered versions that can talk to eacother. That explodes the variables. If it feels like Windows 7, it’s rather a similar issue - engineering backwards compatibility.
Similarly, currencies. This subject gets enormously confusing - for what, armor, toys, mogs, reputation, upgrades? Why more currencies than a coin dealer? That is a ‘fix’ for gold inflation and real money trading. You have to invent a new currency on each expansion for a given set of goods and restrict transferability. So not only do you need to go through passport control each time you go to a different part of the map (mage towers), you have to take out a different billfold too. And it goes on …
So, it’s so complicated because you have a creature that resembles a Rube Goldberg device. It’s 20 years old. That’s a lot of ad hoc and custom fixes.