come on our defensives and heals are poopoo
One idea would be for Predatory Swiftness to stack so Regrowth would do more healing per stack up to 3.
or buff regrowth and frenzied regen or give us symbiosis and displacer beast back
we might get a defensive rework like pallys depends if they keep being the highest death dps in raid
Hot take: Buff defensives for Druids across the board. Boomy damage can be nerfed a bit idc.
10% thick hide baseline
regrowth made to be not useless
go from there
Blizzard has given ferals the shaft for quite a while now it needs a rework. They seem to not know what to do with ferals. Although I think they are very strong in PvE.
The Druid situation is definitely funny. Feral has remained largely the same since inception, meanwhile Balance has been “reworked” every single expansion since I can remember playing it.
Give us a talent option for barkskin that reduces the recast from 1 min to 30 seconds, but the catch is you can now only use it in cat form. This will make it available more often for cat damage but you no longer get the bonus in bear form.
Make it so when you switch into bear form, you automatically have a rejuvenation cast on you that doesn’t count towards the global cooldown or force you into caster form to use the rejuvenation.
Reduce the cost of Ironfur from 40 rage to 20 or 30 so you can use it earlier and more often? And this will give us more rage to use maul which help us do a bit more damage in bear form if you pick that one pvp talent that I forgot the name of right now.
it’s annoying when facing casters because bear form becomes useless to magic dmg ![]()
Rejuvenation is so measly weak nowadays on its own ![]()
Now imagine if DPS Druids had a beefy Swiftmend baseline, say you had even 3 uses in your mana bar, but they would be significant.
Or even Nature’s Swiftness to make a big Regrowth, make it cost a lot of mana but have like a 15s cooldown.
Casters are easy to avoid. It’s the paladins and sub rogues that hurt me the most. Reducing the cost of Ironfur so I might actually pick it as a talent would be a good start. By the time you get the 40 rage to use it as feral, you are almost dead and it’s pointless.
armor is just useless vs 90% of the dmg you receive in PVP
demo does my physical dmg then most meele
Yea, but it would be free… and combining it with regeneration in bear form would help a bit. Nobody is asking to be overpowered here. Need to be fair. And I think that would help because we might also be able to pick up swiftmend now and not need two freaking globals to use it.
Versus warriors, rogues, and some ret paladin damage, armor can help a lot. Those are generally the classes that kill feral the quickest because we are all melee. The casters you can generally run away from.
i feel like adding symbiosis buffing heals and base armor values would be big for feral especially in playing more comps
ret paladin is 100 magic now rogues only outlaw armor helps vs
but armor does help vs sumthings
even ret auto attacks are holy dmg now
honestly we need to move away from armor in general in this game
and that’s what the devs seem to think as well making every thing magic only
Hun
Okay so ret paladins is not part of what I discussed. But you can add hunter shots like rapid fire, kill shot, and aimed shot to the physical attack list that ironfur can help against if it was more accessible and cost less rage for feral druids.
Sub rogues also have a lot of physical attacks, and they are probably the biggest issue for feral because they will wipe you so easily in cat form which you will most likely always be caught in when they attack.