Dawnbreaker is a joke

I get what you’re saying, that if you be careful you can never ever have a landing issue with the boats. But should players act accordingly because of the chance a bug can occur or should the people who made that instance, put safeguards so things of this nature never occur in the first place? After all isn’t that the whole point of test realms?

Besides I had to switch to Farseer this season because when using my tier set bonus, I couldn’t get rid of the water mote. Try healing the first boss without your set bonus on a 14 key. I mean it’s not exactly easy and why put yourself at a disadvantage?

But Myzrym, I’m sure all those votes were from the heart and not 100% trolling.

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So my observation is correct.

It got buggy when I group with some rider who doesnt know how to properly fly/land.

Like one time, I was following the Tank towards the other ship and he was ahead of me. I was just following him then he vanished. When I landed, since the Tank vanished, the mobs went on me… pwned me. The Tank should have been there in front of me to get aggro but he vanished. I didnt see him how he landed but I know he was in front of me.

Later, I asked the Tank, hey, where did you go? You were in front of me. He said he bug’d out and fell off the ship. We just regroup and the bug didnt happen again… We pwned the whole Dawnbreaker run… timing it.

Most of my awful messy runs in Dawnbreaker was when I am grouped with bad players. While many of my successful fast timed runs are from groups with higher M Score players… We rarely see some bugs. We just fly/land the same way exactly at the same area from previous successful runs. We never land or position to places we shouldnt be.

Sorry for those folks who gets bug’d a lot. I would say… practice more on Skyriding. How did I get better in Skyriding? I pick herbs a lot and I land precisely on a herb node even if the node is on the cliff with very small landing area. On Dawnbreaker, I just follow the good players and I could land exactly where they land.

The problem is that there’s nothing one can actually do in this regard. Because the alternative is to change things up to make people get stuck into the terrain instead (which they actually have done to a lesser extent as you snap onto the deck of the boats, which is incredibly jarring at times).

To solve this would essentially have to make these things into solid surfaces which means… having to change how collision is calculated completely in the game. Go to one of the boats traversing the ocean from Classic and swim in front of them.

‘Fixing’ Dawnbreaker means that you’d have to make it so you can’t clip into those boats as their path goes over you. Are there other solutions? Sure, but very few of them would make it a particularly fun dungeon I suspect since the point of it is that you are going between airships - having them be stationary is a solution but… isn’t exactly airship-battle-esque.

I don’t have a solution for this sadly, especially as I have no idea what water mote you are talking about. If this is related to Dawnbreaker, then… I dunno how exactly, and I’m sorry about that.

This isn’t my expertise and trying to figure out what water mote you are talking about, I don’t know what that is. All I know is that one of the two ways you heal as Resto shaman this season is that you don’t use Healing Rain and one of them you spam Riptides (they may be one and the same setup). Sorry.

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I didnt vote for it. But if I was there to vote, I would choose Dawnbreaker. It is better than other Dungeon options. I feel the other Dungeons are boring when compared to Dawnbreaker. I like the flying action… very unique. Scary when you first learning it. It’s fun when you get it.

It’s all good no one is expected to have complete knowledge of every class and spec.

Couldn’t they just put in a solid platform underneath the boat so at least people wouldn’t fall through? I don’t know … seems like a such an easy fix but getting blizzard to fix anything in this game always comes when the content is no longer relevant.

How though? The point of the aesthetic of the dungeon is that you are moving from one moving airship to another. The “solid platform” would still have to move, and that creates the same issue.

The only way to ‘fix’ it is by disregarding the aesthetic and just make everything stationary. Which… kinda defeats the purpose and theme of the dungeon. That’s kinda why this is an unfixable situation since it isn’t the same thing as something like the Grimrail Depot where the scenery around you can just be made to look stationary since the actual dungeon itself (in Dawnbreaker) is moving from one moving object to another.

It’d require an entire redesign of the place.

Which is probably why Blizzard aint doing a single thing about it.
I’d rather something functional over aesthetically pleasing but thats cause I am lame like that. They should’ve done something at the start of the season, for it to be one eight dungeons and have had no buggs ironed out is pretty lazy

Dawnbreaker bricked many of our keys. And it’s STILL HERE.

In general, I’m the same. But I do think that as long as it isn’t overdone, having the occasional dungeon whose theme is stronger than its gameplay is fine. Personally though, I actually really like Dawnbreaker as a dungeon both in terms of its mechanics and it has a fun theme.

So… at least for me, Dawnbreaker is a pretty good dungeon and I’d use it as an example of what a good dungeon looks like to like …70-80%. The only thing I would ask is whether or not moving objects are suitable, not because it isn’t doable, but because the average player is sadly… not interested in learning the intricacies of it.

… even if it is an intricacy that has been in the game since the original release of the game. But that’s really the only qualm I have of the dungeon, and if the only question is one of a philosophical question about game design and whether the average uninterested person care to learn about it, then I’d say it is probably a good dungeon.

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There are boats, airships and zeppelins in game since Vanilla that we don’t fall through.

Go to one of the boats’ routes, sit in the water in front of the boat, and see whether you pass through it or not. We have been able to pass through every movable object since Vanilla. Including the boats that you don’t think we can’t fall through.

But I’ve never fallen through.

I have fallen through extremely rarely as well. For some of 'em, probably never. Yet I know exactly how and what I need to do in order to fall through every single one of 'em, without fail. Because it just has to do with how WoW handles terrain collision.

This is why I refer folks to swim out into the water and see what happens when a boat passes through you. Because it is the same thing you do except manually (for dungeons like Dawnbreaker, this is what folks are doing unintentionally) by clipping through an area that is getting pushed into you.

You mean like the DECK of the boat we’re landing on TOP of ?

I actually like Dawnbreaker. But, this is the part that gets me. Bugs such as falling through the ship has been there since the beginning of expac. The fact that it still has not been fixed when we are at the end of expac is mind boggling.

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If you land on top of the deck and do not fly into it, or the edge of the boat, or the stairs, or anything else that can be pushed into you; then you will never clip through it. The problem is that folks are flying into it and as it is a moving object, the ‘solid’ ground is pushed into you making you clip into it.

I have already explained this in the stuff you are responding to, so I’m explaining this specifically once to you. Read the stuff folks are telling you next time. Also learn how to quote people in less weird ways please, it is kinda bizarre to cut off quotes like that.

I’ve fallen through the boat zero times so far this season.

You can simply dismount when you’ve confirmed landed instead of just dismounting whenever.

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Yeah I remembered after the fact it was priory and flood that were the true repeats, but still a lame dungeon to have in rotation twice in an expac.

Remember there was a short time where Boomy used the Fury of Elune build in S1?

Fury of Elune was unusable in P2 of last boss the entirety of S1 because the boss sits just off the ledge. Pressing FoE would just give you a line of sight error.

We literally couldn’t use our biggest CD.

The biggest joke of it all? That bug was known since the very beginning of Beta. It was never fixed.

Good times.

No idea if that’s been fixed now because I switched toons shortly thereafter, Boomy went to a different build at some point anyway, and I haven’t played the spec in M+ this season, but yea.

Voting this dungeon back was a massive troll by the community and everyone suffered for it.

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