Data: Devastation is by far the lowest repped caster in high-rated PvP

I think its working to design, that design just sucks. else they wouldn’t keep doubling down on it.

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I’m having a blast playing a devastation evoker. I’m usually top half in damage but one thing I excel at is dying. Normally I’m at the top of the death charts.

That being said… I’m well aware that this is a positional thing. I’m working on it.

I wish they would just remove the anti-fun cast time penalty and buff Ruby Embers.

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DH were not perfect on launch but you can see a completely different attitude towards them in Legion as Evokers are getting now. DH were treated exactly like they should have been; both a new class that needs fine tuning to really shine and a star role in their debut expansion since a good chunk of the story involved them. You could see regular, consistent tweaks and adjustments with DH throughout Legion. Evokers on the other hand seem to be completely off Blizzard’s radar not even 6 months after launch. They arrived in to WoW half-baked, received minimal attention so far and judging by Blizzard’s plans, nothing much seems to be changing there. The changes they have received worth noting have been mostly nerfs made in a presence of mind that is completely detached from their actual performance in game.

There is also the matter of Evokers, Devastation especially, being shot in the knees from birth by the range limitation. DH, while containing many unique elements, were a hyper mobile melee class in a sea of mostly hyper mobile melee classes. They were a refinement but not a huge innovation. Evokers on the other hand are reinventing the wheel with their “medium range” design which has turned out so far to be an utter clown show. Mostly, because as we said time and time again in beta, having a unique flaw as a class only really pays off if you are getting something at least as equally significant as a trade off. Evokers absolutely do not get that in either spec but again, especially with Devastation. You are not the most mobile DPS range spec. You are not the hardest hitting ranged DPS spec. In fact you are forced to play in the same range as that aforementioned sea of hyper mobile melee class and having to deal with bloody cast times in knife fighting range for… no real perceivable gain whatsoever.

As a result, we are we dealing with a brand new class with a DPS spec quickly falling in to meme status. Not only are we opposed by a frankly bewildering amount of disinterest from the developers but also typical Blizzard developer pig-headed pride when it comes to admitting an experiment just doesn’t work. What should be a call for all hands to the pump to make things right is instead being treated with a complete wall of silence and inaction. I really would like to try and understand the logic behind this utterly confusing plan of attack here but I’ll be damned if I can make sense of it.

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Yup. The biggest problem is that they didn’t learn from Demon Hunters release problems and made the situation worst. I do see a lot less Evokers compared to Demon Hunters on release. To be honest, I log into the game once a week for 1 minute now. I even tried out the PTR for the “fix” they did and its complete garbage. Waste of time if this is what they’re doing, unless they are in the works, secretly, on reworking Devastation and that I think wont happen due to the treatment Preservation has been receiving with nerfs that effects gameplay.

I have a feeling either midway or near the end they will do something with Devastation. I just hope that throughout the expansion, they don’t continue to destroy Preservation.

I know there is a good amount of Evokers who are against the range limitations, but I see nothing wrong with it if they compensate for better defensives. Not the 10 minutes ones, but better passives, mail amor buffs (Hunter and Shaman have bad Defensives as well), and etc. Since Evokers are lacking that, which they are considering we have like 3 black abilities, the range issue becomes a problem. Even so once Evokers run out of Hover with more distance, they’re dead, so they have to find a solution to that as well.

I’m sure we all are.

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Following up on this thread after some of the new 10.1 notes, I’ve now made it to the #1 Dev slot in shuffle (3297cr).

I think the CC changes will be a net positive for us, and the return of Divide and Conquer will be impactful as well. With the nerf to Ancient Flame, however, I think our survivability will still be sorely lacking.

It would be great to see small buffs to our defensives (Tempered Scales 75% → 100% and Inherent Resistance 2%/4% → 4%/8%) to compensate for the additional vulnerability that our loss of healing will cause. Another option would be to add more talent synergy such as Casting an empowered spell provides 10% damage reduction for 10 seconds.

Renewing Blaze will continue to underperform in environments with high dampening and our wall is extremely weak. As the meta slows down, our comparative survivability will continue to be low given our poor control tools.

Lowering the CD on Landslide to 45s or giving us some form of instant CC would also make a huge difference. The 15s cooldown, short range, CC school (breakable by Tremor Totem, Berserker Rage, Lichborne, etc.), and casted nature of Sleep Walk leaves it in a position where, even after the upcoming CC changes, it will continue to feel weak.

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I quit playing the class for the time being until blizzard increases the casting range to 40yrds like all their other casters have. Even shamans who are mail wearing casters and have ghost wolf for movement get 40yrds. If Devastation got yrd range increase to me it would be a game changer in pvp.

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Seriously starting to lose any love for this class.
After losing my 2k+ rating to a PC crash now im just constantly getting games where the only impact i can have is a lucky crit. And this is all going to get worse with the next patch…

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I don’t know why mages have a cc called Dragon’s Breath that dissorients enemies but we being actual DRAGONS don’t have a similar ability…

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Good write up but blizzard doesn’t care, evoker was just drawn up and slapped together and put on a box to sell, that’s it! Countless form posts since before launch, major bugs that haven’t even been fixed… A good one is showing you have essence but can’t cast echos… Or empower spells actually casting when you let go of your button and not keep charging (yes I’ve tested this over and over with both settings didn’t matter). Blizzard is useless

I’m a huge fan of both PvE and PvP, so when I first got my full set of pvp gear I was hyped. But I quickly stopped PvPing when I realized this spec is dog poop in any pvp aspect outside of arena shuffle - solely because of our burst. We’d die if ppl just blew on us, have crap cc and damage mitigation in comparison to other casters, and it just felt bad.

There have been some small buffs and nerfs to dev since the start of DF, but I haven’t gone back to try PvP.
From what I saw other evokers saying though, much hasn’t changed?!?
If not, thats’ why no one plays this spec. Warlocks never die, and other casters have better mitigation, movement, cc, and/or utility.

WoW pvp is not about skill half of the time, it’s about who can CC the most for free damage, and who can survive or escape the CC and free the most. If you can do neither well - it’s pain half of the time.

Well, today’s change to Ancient Flame sure does feel bad. :dracthyr_shrug:

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Yep. Particularly feels terrible that Burnout consumes Ancient Flame now that we get 2 charges per 30 seconds or so.

Just truly wild to dole out a straight nerf to a spec that was not overpowered overall, and to an area of it in which it was already overly weak.

Edit: Also big kek at Primal Storm going through in its current form where it matches nothing of the rest of the PvP aesthetics.

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This is such an obvious fix, but clearly whoever is assigned to Evoker bugs is on a long vacation.

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