And Overwatch exists for, I want to play an updated game thank you very much.
No, WoW exists for me. Which is why I’ve played so much more of every area of the game than you. Because it isn’t close to Overwatch. It’s Warcraft. And the reason why I know that is because I actually play it. The same will hold true in Shadowlands regardless of the outcome of Covenants.
You don’t even know which past iterations of WoW you THINK were what you wanted because you never played them.
As it does for me, and anyone else who pays to play it. I’m sorry bud the world doesn’t revolve around you and your own preferences. And lucky for us, it seems Ion agrees.
is that why he’s already backtracked on Conduits and admitted they have a “pull the cord” plan in effect for when Covenants go wrong?
I never said it didn’t exist for you. Classic is part of WoW and the reason I said it is because you said you enjoyed Classic?
Your response to that was “HUE GO PLAY OVERWATCH AN FPS GAME THAT HAS NOTHING TO DO WITH MMORPGS”
Actions speak louder friends, sometimes people say things to placate the ones throwing tantrums.
Not you by the way, I mean literal sense. Like Asmon did.
Remember when PvP was like that? Absolutely terrible.
What’s funny is that Asmon plays the game very similarly to how the “ANTI RAIDER MIN MAXER” crowd does. He logs on. He farms mounts. He farms transmogs. And the basically role plays with his viewers.
And even he hates this system.
Backtracking on Conduits isn’t an action?
Asking for feedback on Covenants from players that dislike them isn’t an action?
Not going through with permanent-trait azerite in efforts to lock people into specs wasn’t an action?
Reverting the hugely scaling gold cost for swapping azerites wasn’t an action?
He isn’t doing what you think he’s doing.
if I see you in war mode it’s on sight
edit: I don’t understand what the hell people at the top are talking about
how many of you actually watch these interviews through?
Fair enough, but there is raiders that like it as well. There was a couple in this thread. It’s just a pretty split thing in general. Only appears to be us vs them as it’s mostly the two normal groups bickering.
I would be 100% fine with it if there wasn’t the abilities tied to it. Keep it like Aldo/Scryers. Still a meaningful choice, plenty of RPG elements to it, lots of lore behind it, but doesn’t break peoples’ gameplay.
Too much trust being put into a balance team that has failed us over and over and over and over and over and over.
Dinner time.
Good thing you won’t see me…well maybe. I’m debating rogue this time.
-stealth-
I’ll probably go with a dumb numb like Waldo, wear some of those fancy goggles, and try to find a good striped shirt looking mog.
In shadowlands, Waldo finds you.
I miss the old devs, and Mezten leaving just ripped my gamer heart out!
Word!
high fives Shudder
#Ionforpresident
…but for real. Ion is right. Preach is wrong. Please don’t water down WoW simply because he doesn’t like the way he is choosing to play the game.
I sometimes wonder if these people actually even really play the game. Or if they just play the numbers. Idk, Just seems like it would suck the fun right out just doing all the math instead of playing what feels good.
If you crunch everything down to just numbers and mechanics, You could be playing basically any other game. It wouldn’t matter.
dont go saying people can have a different opinion and view raiders and tryhards will attack you XD
I think the worse people are the ones that think the moral high ground is wanting everyone to get what they want in wow.
Like, that really can’t happen and is a silly stance to take.
I am ok with systems you don’t like that I enjoy. Just like you are for systems I hate for yourself.
We can’t always have a middle ground. i want more impactful choices that hinders or helps gameplay elements of the game. You don’t want that. What more can be said?
The reason Raiding has been as popular as it is for so long is because it has the depth inside the challenge other games don’t. If you remove the depth, it becomes like everything else. Same goes for WoW. When the depth goes, the retention and longevity goes. It has to have content for those that WANT to log all those hours chasing end game goals, which a lot of the time is chasing upgrades for “just numbers.”
This isn’t what people want, though. People aren’t suggesting that every class should have the exact same toolkit, and people aren’t suggesting that every profession should give the exact same reward, and people aren’t suggesting that every spec should be as capable.
They are saying we don’t need more layers of segregation and restriction on top of what we already have.
but that is saying that the community should reflect the game design not the other way around. I don’t want that.
I don’t get why a semi-permanent choice between sets of 2 different abilities is improving the game for you, pretty much.
Specifically in regards to covenants, yes. because they are too permanent of a decision for a temporary borrowed power system. People may select one without even realizing what they are doing at first. And people WILL be punished for simply messing around and testing one out. That’s not good. Punishment doesn’t = meaningful. That philosophy went away when losing experience upon death did.
Everywhere else? This is not and has never been the case. You will always find outliers, but the large majority do not think that way.
There isn’t much special in regards to picking 1 of 4 covenants. It’s far less intricate of a decision than your class. There’s less selection in covenants than professions. If we truly wanted to do the whole pros vs cons and unique roles, we’d put more investment into the things that have more separation than just 1/4.