Except they really werenât dismissed for the most part⊠They were very popular in dungeons and especially in raids. If you want to progress, you need people to pull their weight and push their boundaries. They were used to cull/call out the weak back then. Now mix that with 15 years of people being used to doing that and they simply donât have the time or patience to carry someone though a game thatâs been out for a decade and a halfâŠ
If people people canât figure out their two button rotations and basic stat priorities, with simple google searches, then it tells a lot about them.
Now if someone is completely new to the game, thatâs a whole nother story. However, thatâs a fairly uncommon thing. Iâd say maybe 1:10,000 players, in classic, are new players that have never touched WoW.
Iâm an old vanilla player that returned to WoW only for Classic, never played anything beyond 1.10. When I started I invited two people that have never played any WoW at all and they both play. A lot of people play re-releases of games because they missed them the first time around and want to know why those games were popular. Iâm sure there are a lot of people playing Linkâs Awakening for the first time on Switch right now who had never played it on gameboy.
edit: and this isnât exactly an indie game. Classic made WoW top the Twitch charts; BfA didnât do that. Thereâs a lot of people that will just play whatever is topping the Twitch charts because they want to be a part of the zeitgeist.
I agree. Good to see what everyone is doing and if someone needs help because they are doing something wrong.
Bad things that happen from dmg meter. You all suck look at my epeen.
I need to keep up with wars deeps so i will yell at tank to make sure i have full mana before pull.
I was glad when i turned it on but some do abuse it.
Just because you didnât, doesnât mean others didnât. The community didnât and doesnât go on hold just because you arenât playing. The community continued to evolve into what it is today.
That just shows that there were a lot of retail players, that might not have had the chance to play vanilla, that were trying to see what all the fuss was about. People talk all this mad hype that vanilla was so hard, so that makes others want to see if itâs true and well itâs not, but thatâs a topic for another thread.
Not really. Maybe in dungeons, youâd see it all the time.
Thereâs was little room to âcullâ in Vanilla in a progression guild. If you were in Naxx, you werenât going to spend the time gearing someone else up.
It wasnât a private server where you could âhey letâs run MC just for thunderfury while we do Naxxâ
At the end of the day, all we really used it for was to tell who was afk half the time. Granted, it was usually on stuff we had on farm, but it was good to tell who was trying all the time and who wasnât. We used loot council.
I had a warrior doing literally 15 dps in Sunken Temple, and the healer was complaining about us damn dps pulling agroo. So finally i linked it, turns out the warrior was using the dungeon to level up his maces. Damage meters can be very very useful, even in dungeons.
it is not even bfa thing, back in classic people want best dps so healers donât go oom, that is why combat rogues, frost mages and marksman hunter are only dps in raids, nothing else unless you want to give more shadow damage to locks from shadow priest, even that is rare back then
The point I was making was that â1 in 10,000 players in classic are new playersâ seems like a bogus claim, not that the world stopped when I stopped playing.
Thatâs why I said cull or call out. You cull a bad dps from an UBRS run, you call out a bad dps in a BWL fight.
Iâve never played on pirate servers, nor will I, so I donât know how it goes in those cesspools.
Not at all. During vanilla, I probably ran hundreds of dungeons and hundreds of raids. They were used extensively from what I remember. Just because you didnât use them like that doesnât mean that everyone didnât use them like that. This is a serious bias that goes around on these forums for some reason lolâŠ
I actually had this happen in a run recently as well!
Oh Iâm sorry, do I post things that challenge your little bubble of nostalgia and foggy memory? And I do just fine in the game, Iâm back with a bunch of old Naxx guildies from back in vanilla. We have a power guild going comprised of Naxx raiders from a few guilds from Medivh.
Anyone that knows me, in game or in real life, knows that Iâm actually a pretty decent person. In WoW, Iâve helped a lot of people get better at the game. By a lot, I mean probably in the hundreds range over the past 15 years. If I see someone doing crap dps for their gear level, I try to coach them on how to get better and youâd be surprised at how quickly people can progress. Granted, in classic thatâs a pretty easy thing to accomplish with two button rotations.
everyone knows that anyone that has to explain that âactually Iâm not a buttwipeâ is a buttwipe.
so? Everyone that plays WoW helps other people that play WoW. âUsing teamwork to overcome obstacles that you couldnât overcome on your ownâ is basically the entire design thesis of the game.
I get that you think that youâre like this uniquely benevolent force of good in Azeroth but the reality is that most players donât want to be âcoachedâ when theyâre not asking for help, they want to figure it out on their own. Most people, when theyâre going through a video game and not playing perfectly just want to keep playing and get better on their own and donât want a random person to roll up and explain things at them. Sometimes people enjoy dying.
think about how ridiculous of a statement that would be if you had actually said it.
honestly one of the most satisfying thing in this game is encountering an obstacle, failing to overcome it, coming up with a theory for a new strategy on your own, and then overcoming that obstacle by enacting a strategy that you devised on your own. A lot of times, âcoachingâ someone is effectively just saying spoilers at them.
edit: obviously this does not apply if someone is asking for help.