Why do people keep saying this lol. Does boomy dh vs ret war care about how long poly lasts? Realistically how does clone impact games being the same duration it’s been? Plenty of cc went up with the removal of the 15% reduction by the way. I don’t know why this is forgotten.
Fear can also be chained with no gap, damaged into, and forces horrible positioning. It’s also on a spec with gate and port, healthstone, kick immunity/wall combo, 400k shield useable while stunned, coil that doesn’t Dr with fear but does the same thing and heals aoe stuns, and can hit multiple people with these abilities with havoc on top of having a kick, etc etc.
How about we stop comparing clone in a vacuum for literally no reason. Something about resto or boomy or feral gets adjusted and makes it strong or a little OP and for some reason clone is always the scapegoat. It’s so weird.
Edit: A list I tried to make:
CC increases after the removal of the 15% reduction trinket bonus
Druid—Bash, rake stun, incap roar, cyclone
DH—Chaos nova, imprison
Monk—Incap, song, leg sweep
Rogue—Cheap, garrote, gouge
Priest—Chastise, fear, silence
Lock—Fear, coil, infernal stun
DK-Strangulate, pet stun
Druid—Roots (which affects beam)
DH—fel eruption I think
Hunter—scatter, trap, pet stun
Pally—Repent. Hoj and blind are basically the same (within like 0.1s)
Rogue—Sap, blind. (Kidney is like the same, like hoj)
Priest—MC, psychic horror
Lock—Seduce, axe toss
If things got changed like in the last patch or so then there may be some errors but I think this is pretty accurate. Most changes are less than a second for what it’s worth.
Now to be fair, interrupts across the board are also lowered though I don’t have values for that off hand. I don’t think that plays as large of a role as precog though which I wish they’d get rid of.