Something strange I noticed with nightborne in the alpha: player tatoos are opaque rather than reflexive. But NPCs with the player model have reflexive tatoos like in live.
Here’s the difference:
Alpha
Live
- NPC tatoos still behave like in live
- The opaque ones are missing the face tatoos, indicating they are a different texture set to reflect light in a different way. (Also, the NPCs still have the face tatoos)
This indicates there’s actual texture work behind this and it’s not just a bug.
Will there be some kind of setting to the tatoos, maybe? Opaque, reflexive, glowing?