💜 Customisation MEGA THREAD!

Something strange I noticed with nightborne in the alpha: player tatoos are opaque rather than reflexive. But NPCs with the player model have reflexive tatoos like in live.

Here’s the difference:

Alpha

Live

  • NPC tatoos still behave like in live
  • The opaque ones are missing the face tatoos, indicating they are a different texture set to reflect light in a different way. (Also, the NPCs still have the face tatoos)

This indicates there’s actual texture work behind this and it’s not just a bug.

Will there be some kind of setting to the tatoos, maybe? Opaque, reflexive, glowing?

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