If csaa interacts with Blessed Champion, that greatly increases the proc chance of AoW, despite csaa swing rate being reduced by 50% (although it will hurt on single targets). Put two points into Zealot’s Fervor and you now greatly eliminate the 50% penalty.
Also, given the facts that they literally tripled the damage of csaa AND you get HoPo every swing, it looks like csaa has too many advantages—–again, and will be the play now that I think about it.
I have no problem having choice in talents but why bring it back, thus negating TS again???
1.72 + 50% (talent penalty) = 2.58 second swing speed
Now going to a target dummy in beta and just auto attacking I can tell you the speed is not 5+ seconds. 2.5 sounds about right. There is no way TS can compete with increased auto attack damage and a passive holy power every 2.5 to 2.6 seconds. That’s before we talk about any Blessed Champion interactions.
This is another thing that sucks. The change to Hammer of Wrath was irrelevant for Ret because we were going to be using CS/TS as a filler anyways. Now the CSAA is back we will no longer have a filler and when RNG decides to not play nice we have a huge hole in the rotation.
Why, Blizz? Ret does not need one less button, especially when so much of our rotation will be procs with nothing to press when we aren’t getting those procs. Please don’t snatch defeat from the jaws of victory. Ret felt perfect on the beta.
yes it can cause again why might not even stack haste to 20%
second, 1.7 aa swing means more art of war procs in general. doubling that number with csaa means less aow in general. it adds up. especially during heroism and crusade windows.
plus the extra downtime with how the spec is now, makes it feel substantially worse.
keep in mind that there is no swing timer, so your going to have a hard time making use of that random holy power that appears every 2.6 seconds.
also again, bc doesnt effect aow proc chance anymore
5% of that is a talent. Not every piece is going to be mastery/crit- we’re going to have some haste on our gear.
True, but I can’t see going from 1.7 to 2.6 being enough to overcome that much passive holy power- especially if they shift damage out of our builders and into our spenders like they said they were going to do. I hope I’m wrong.
is more than enough to shift things, also ts does a respectable amount of damage and on demand hopo now that your heavily discouraged to overcap
keep in mind 2 things
light within does a TON more damage than a spender, so munching procs is bad and losing potential procs is even worse
hopo economy heavily discourage rng untrackable sources rn. because that also adds up, because your spenders are alot stronger, so if you overcap 3 hopo forexample 1 for various points in combat. you lost one spender, which is a massive loss.
the closest example is bfa and sl where overcapping like 9 hopo can ttank your parse from purple to blue
5 min combat patchwerk exmaple, 5mins/1.7 seconds= 176 auto attack instances
5min/2.6 seconds= 115 auto attack instances. thats a 60 auto attack drop, thats 12 potential lights within gone to the toilet
i mean the cd of ts hardly matters. your pressing it as filler. i cant stress this any more, you absolutely CANNOT sit on your boj. that thing has to be on cd all the time
I agree. Hitting BoJ when it procs does massive damage…WHEN it procs.
That being said, TS on live is around a 10second-ish cd. But having TS hitting roughly every 3.5 seconds or so is extremely good damage for a mere generator. Combine that it gives you controlled HoPo on hit to get those spenders out, and yeah, that cd definitely matters to make it competitive with csaa.
Ehh. It got nerfed. It’s the procced version of BoJ that does the massive damage.
I’m not saying don’t use it; far from it. All I’m saying is that for a generator, the new TS does massive damage in a 10 second window compared to the TS on live now. AND gives (can’t stress this enough) controlled HoPo generation. Since the new csaa doesn’t work with Blessed Champion, that makes TS competitive again.