Crusading Strikes Back?

So they added crusading strikes back on the beta, how does it work now? They said it was redesigned, but i can’t see how it would function without producing holy power, so does it now simply produce one hp each auto? I don’t personally have beta, so I can’t test this stuff myself

Ohh oh…

Rip Templar strike?

Humm maybe not.

No mastery scaling and a hefty penalty to the attack speed.

EDIT: No, rip TS, it gives 1 hp every swing, lol

EDIT 2: Unrip TS, CSAA doesn’t have the current interactions and the speed penalty is too large.

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Just did a mock test on the beta with templar and crusading, same talent choices aside the two in question, same gear, and same duration. Crusading strikes was like 5k-6k more dps.

Not the most scientific, and definitely not the best method, but seems like we may be crusading striking again.

Does it generate Holy Power?

Yes it does

Every autos or 2 auto as it used to?

Sound like every autos…

To be honest, i didnt even pay attention. Ill log in and check

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Generates one holy power. So that took long, battlenet app was being dumb

How can you tell that? Does their in-game tool work now?

Yeah, they just enabled it today. I’m doing another test again to make sure that I wasnt reading something else. I cant really get a consistent timeframe as they dont have time elapsed for combat like Details does

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Yeah, 1 every swing, that’s busted.

Rip TS lol.

For now… but… we already played in that movie.

Yeah, crusading strikes is well above templar strikes. I peaked at like 65k-70k for initial burst for crusading before settling around 43k-45k, and i barely peaked at 45k for templar.

But again its a super rough barebones comparison, a different build, different state priority could potentially net bigger gains for templar. I’m also not the absolute best player, i usually parse 70-85ish on fights with a few 50s. So it could also just be my rotation

EDIT: Dumb dumb moment on my part, wasnt paying attention and i had stayed on overall. The peak for templar was around 70k, but the drop off was more substantial down to around 35k-40k

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If we’re getting HoPo on every swing, there’s no way Blizz will let that stay, even with the 50% slower speed. Nerf bat incoming.

With lower haste and no hammer of wrath I hope we don’t have too many downtimes in the rotation, though I wouldn’t mind having less hp generation overall and more of a “buildup” to each spender, plus with blessing of dawn gone we can hopefully have every spender feel meaningful

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It will stay if the intent is that. Just for clarity’s sake, that’s almost exactly like how it is for live.

You get 1 hopo every 2 swings. Now u get 1 every swing but u swing 50% slower. So it’s almost equal. Slower swing speed does mean AoW procs would likely be lesser too.

Kinda like 2+2 = 4 vs 1+3 = 4 too.

It is indeed possible TS will raise up during early season and sometime maybe into season 2 that might change to CS again once haste level gets to a point where it will win out.

CSAA doesn’t have much downtime even with the 50% swing speed reduction. But from the little testing I’ve done, it seems much worse than TS on single target. But, if it still interacts with AoW through Blessed Champion, it is definitely going to be mandatory in AoE.

New Csaa is dead in the water

The 50% auto speed reduction kills it

While yes it generates one hopo per swing. With current haste values your getting 1 hopo every 5 seconds. Keep in mind this 50% reduction isn’t flat on the baseline auto attack timer. It’s exponential. You lose 50% of value from any haste gains as well involving auto attacks. You are not stacking haste at all. (Keep in mind ts also dislikes haste as well but for other reasons)

Also less auto attack speed means less art of war procs and less art of war procs means less apex talent procs. Keep in mind light within does a ton more damage than spenders. Having less of that AND having the rotation feel poor means this version of Csaa is dead in the water for pve as of right now

Obviously things can change but I doubt that as of right now.

It’s especially cringe because blizzard doesn’t have a auto attack tracker

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I’m not sure about that because Haste also works with TS. And if I’m not mistaken (big IF), isn’t the new upcoming TS cooldown at around 5 seconds or so (as opposed to live which is about 10second-ish)? That’s a big, BIG difference.

Also, csaa is only physical damage, so no scaling from Mastery and (quite possibly) Blades of Light. And it’s definitely going to lower your dps with its slower speed because of the (lack of) interaction with Art of War/Blade of Justice/Empyrean Power.

Depending on how Blizz continues down the road, with the new changes to csaa, TS may honestly still be in play.

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Do you think its still dead in AoE if there’s the same Blessed Champion AoW interaction as we have now?