Cross server bgs will kill the PvP community

its actually 1.12, with a few modern changes to be clear

they didnt change a single solitary thing to a some version prior to 1.12. staggering content release isnt really a frankenpatch, its just staggering content. everything will be the 1.12 version when its live

What are you even going on about now? PvP realms if anything had worse imbalance issues, because not only was there faction bias but once a specific faction started to dominate that trend just kept going.

It was well known in vanilla that if you wanted to pretend to be hardcore by playing on a pvp realm you just picked a realm with a faction imbalance(which there were many of) and roled on the dominant faction giving yourself essentially a pve server experience.

That was happening long before CRBG’s were ever a thing.

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Using data from patch 1.2 or patch 1.3 or patch 1.4 or patch 1.7 or patch 1.9 or patch 1.11 that does not exist in patch 1.12 is indeed a franken patch.

For the entire duration and life span of Classic WoW they intend to use the pre 1.12 Mount and riding skill costs; that’s not authentic to the 1.12 series.

Using loot drop data locations (yes data set information) from patch 1.2 is not authentic 1.12 at all.

Using the 1.11 Naxx invasion event is not authentic to 1.12.

Etc, etc, etc.

It’s a Franken patch, the only thing that they are hard nose 1.12 are the following.

  1. Character classes
  2. NPC data (damage, health, etc)
  3. Loot itemization
  4. Version of Dungeons / raids present (meaning the most nerfed version possible AKA 1.12)

Any way you slice it, that’s not really 1.12.

You don’t know what you’re talking about; I know and agree.

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careful, you might pull something reaching like that

I’d prefer just smaller battle groups as a compromise, they can be increased as the game eventually dies in the future.

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No you might have happened to be on one of the few pvp realms that stayed relatively balanced but many many pvp realms did not.

And I just explained why, because of their nature and that most people actually don’t like being ganked, once a minor faction imbalance happens it snow balls on a pvp realm. Whereas on a pve realm it wouldn’t matter nearly as much.

That once again has nothing to do with CRBG’s and was happening long before they were added.

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If it were 2 server MAX just to get reduce the Q’s on certain craptastically imbalanced realms; that’s passable as a solution but the CRBG thing like they use now or the Battle groups…

NO WAY!

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hes right though, there were some realms that were balanced, but most were not

mine sure as hell wasnt

the top servers were the same ones that are big now, and they have always been like this

Not everything in classic is from 1.12 bud

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Mount prices weren’t changed until 1.12.1. They specifically said 1.12. Notice the difference?

They have been very broad sweeping with the “versions” meaning 1.12 is a series, just like 1.11 is a series same with 1.10, 1.9 and so on.

Examples of this from patch 1.12.1

Do you think they will omit the item changes from 1.12.1?

https://wowwiki.fandom.com/wiki/Patch_1.12.1

I very much doubt they will omit the changes from 1.12.1 to the items and even bug fixes they made for warlocks, warriors and other things.

Example if you cancel Blood rage before 1.12.1 it would drop combat allowing a very fast reaction time to use charge or a macro…

This was nerfed in 1.12.1 and still nerfed on the BETA, so clearly 1.12.1 changes are indeed live on BETA.

However they specifically reverted the 1.12.1 change to mount costs and training the riding skill because it’s a change that was indeed destined for TBC, not actual Vanilla.

General Edit

  • The riding skill has been changed. A riding skill of 75 is now needed to ride level 40 mounts and a skill of 150 for level 60 mounts. Those that already have mounts will automatically be granted the appropriate level skill.

World PvP Edit

  • Players will no longer lose the Silithus or Eastern Plaguelands PvP buffs after dying in the zone.
  • Players will now port to the Crown Guard Tower graveyard if they die in Fungal Vale while their faction controls the tower.
  • Players will no longer be interrupted while sitting down in Eastern Plaguelands when contested towers change ownership.
  • Players will no longer be interrupted while sitting down in Silithus when a side collects 200 Silithyst and wins the event.
  • In the Silithus World PVP event, the dust cloud graphic that appears on a flag carrier will now properly trail behind the character while running.
  • Players will no longer receive honor if a tower in Eastern Plaguelands is captured while they are stealthed.
  • Lordaeron’s Blessing buff from Eastern Plaguelands is no longer dispellable.
  • Players on Windows machines will now hear the victory music when their faction fully captures a tower in the Eastern Plaguelands.

Warlocks Edit

  • Players that log out of the game and back while having a pet summoned will now be properly credited a Soul Shard.
  • Warlock pet sounds have now been added in all languages.

Warriors Edit

  • Canceling Bloodrage while in PvP or dueling will no longer remove you from combat.

Items Edit

  • Most enchantments on items are no longer counted against the maximum limit of effects a player can have on them, so it should be much harder for a player to exceed their max limit on effects and have one be removed involuntarily.
  • Fixed a graphical error with the Dreadnaught Helmet.
  • Fixed an issue in which the “Blessing of the Claw” from the 6 piece Dreamwalker set was causing players to stand up after trying to eat or drink.
  • Fixed an issue where multiple armor set bonuses were not applying correctly when switching out pieces.
  • Fixed an issue where the four-piece Plagueheart set was not properly applying to corruption.
  • The Blade of Eternal Darkness will now only proc when damage is done.
  • Fixed a graphical error with the Dreadmist mask in which it would float above the Tauren Females’ head.
  • Fixed a graphical error in which enchantment glows were not updating if the same item with a different enchant or no enchant was equipped.

User Interface Edit

  • UI windows will now be positioned correctly if the right action bar is activated.
  • When going from Windowed mode to Full-Screen mode, player names will no longer be replaced with “…”
  • The Quest Tracker will now properly display purchased quest items.
  • The Battle Map in Outdoor PvP and in the Battlegrounds will no longer get stuck when dragging with the cursor in windowed mode.
  • The Battle Map in Alterac Valley will no longer switch off whenever a graveyard, tower, or mine changes ownership.

Bugs Edit

  • Players will now be able to complete the quest,“Target: Hive’Ashi Sandstalkers”.
  • Fixed an issue where players could be afflicted by “Withering Touch” more than once at a time.
  • The Plaguewood teleporter will now teleport players to the correct location within Naxxramas.
  • Fixed an issue where players were getting the message “Invalid” when trying to select flight paths.
  • Fixed an issue where if the disenchant window was forced closed, a player would lose both their reagent and the item they were disenchanting.
  • Fixed an issue where players could crash while fighting Anub’Rekhan.
  • Fixed an issue in which players trying to disenchant an item with a full inventory and then casting a spell afterward would lose the reagent and the item.
  • Fixed an issue where weapon procs will now work with instant abilities.
  • Pet buffs will now apply and remove properly.
  • The Priest talent Spirit Tap will no longer sometimes proc off of totems.

Mac Edit

  • Players will no longer hear any sound when they have “Enable all Sound” turned off.

sorry but it was in 1.12.0 so you gotta deal with it.

If that’s so then my buddy who plays a warrior should then be able to cancel blood rage and immediately charge because he’s out of combat as of canceling that aura.

Guess what friend, it does not work that way on BETA because they used the FINAL version of Vanilla updates.

“1.12” is just easier to say than 1.12.1 or 1.12.2

Thinking otherwise is totally absurd.

CRBG’s were in 1.12.1 and 1.12.2 as well so…

yah I don’t think so, PvE realms were always more balanced than PvP, don’t recall seeing many past the 60-40 until they loosened the faction/server transfer and then all servers had the issues, but it hit the PvP realms harder.

You can think so, but I assure you the PVP realms were darn decent for balance; your personal experience on PVE realms would color your expectations and that’s understandable.

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Not having cross realm BGs will kill whole server communities.
Once people start migrating to the server that their faction dominates.
Or leaves the server because his faction always loses. Or for the many
reasons one might change servers.

Once enough of one faction have left. Their BG queues are going to
slow down for the whole server. This in turn will cause more to
leave, making it even worse. If it keeps going the way it tends to.
There will come a time where some servers will be waiting hours to get in.
Some never will get in.

Its better to keep that from ever happening. Not try to fix it in a hurry
once it starts.

Has nothing to do with my expectations, PvE realms did not sufffer bad balances until faction/server transfers changed, and even then PvP realms were hit harder.

The 60/40 you mentioned was pretty commonplace, and a lot were even better than that before the changes I mentioned above, honestly I cannot recall many (of any type)servers in Vanilla having really imbalanced realms.

Server transfers took place at the same time as CRBG.

CRBG factually allows players to faction stack on a server making the world experience worse for the non BG player.

Because with CRBG’s you no longer need to worry about your server regarding the Q’s for BG’s.

Because of this faction stacking spirals out of control until faction skill saturation takes place.

As a result Long Q’s are the result even with CRBG’s because of faction stacking.

This will take place if CRBG’s are implemented because players are addicted to EZ MODE winning and they want to be carried with minimal effort.

You need only look at the modern game, CRBG’s are one thing that both Modern WoW and old WoW both experienced, and while the short term of CRBG is positive for some players the end results are horrible for both sides.

The under populated PVP faction (in modern wow alliance) they will constantly groan about endless failure. As a result they will stop playing.

The over populated PVP faction (in modern wow horde) they will have long Q’s and endlessly complain about the Q’s. As a result they will stop playing.

Modern WoW is a very effective analog to demonstrate the long term of CRBG.

It’s very clear that CRBG does not work long term and as a result it cannot be classified as anything more than temporary bandaid.

The only real solution that I can think of is population management, not CRBG.

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