Crests make M+ squish bad... want to farm low crests

The spark quests are extra annoying this season. So much talk about experimentation and then we get “hey, go do the old world quests again but now do 3 instead of 1”.

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Yeah doing one is boring enough, no way I’m doing 3.

I imagine players would fail to time keys on purpose if there wasn’t also the overflow method. For example I am capped on aspect crests. I sign up for a +8 than make sure my route won’t finish in time or do less dps intentionally to ensure we fail and I get wyrm crests which are what I really want.

I think it would become the preferred method as you still get the end of dungeon ilvl/track and a vault slot.

Moo!

Wyrms crests are the real issue I see. I’m not lowering my Aspects to Wyrms because I need them, and M0 gives Drakes. So along with 8-10 progression dungeons that fail over and over each week, I need to run a bunch of +2 (12s) to farm Wyrm’s specifically? Not gonna happen.

If you cap (reach the seasonal cap) on aspect crests any further runs will grant wyrms until you cap those as well than they will become drakes etc.

I know, but I’m 100% pugging as usual and it’s been particularly bad the beginning of this second week. 10 or more runs fall apart before or on the first boss. Same mistakes by tanks, healers not able to keep up on AOE pulses, trash just anihilating people. I’m not going to frustrate myself into uninstalling, I’m just gonna complete 8 of them and be done.

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That sucks. Hopefully you can weather through to the point where you get ahead of the skill curve and start timing them.

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Pugging is hit and miss for sure.

It has the extreme pro of insane flexibility and accessibility to have a run any time you want.

It has the con of not knowing for sure if everyone will be decent.

At the same time I’m getting declined to literally hundreds of groups trying to get into a 9 or 10 at this point, and I was at 3k last season. Frustrating is one way to put it. I just want to hit 2500 so I can do this Pandaria thing in peace.

You can also end up in some pretty bad group comps that put you behind the eight ball before you even put the key in. If your joining a group you aren’t putting together you really got to pay attention to what the group leader chooses to take. You can end up in a group with minimal effective stops and no lust real easy if the person whose key it is has no idea what they are doing.

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Eh, the players being decent to me is vastly more important than group comp and I feel lust is by far the most overrated “required” spell in keys.

One spec I am wary of in lower keys is Aug, because I’m not sure if the other 2 dps being buffed are decent. I’ve had quite a few runs where 1 of the other 2 dps are really bad, so the Aug buffing them doesn’t really help.

Supply and demand glut of dps.

Not much you can do about that.

If you swap to brewmaster or Mistweaver you’ll be getting easy invites.

My main is a Mage actually. But yea, it’s easy to complain about stuff as a DPS, but some of these players shouldn’t be in these runs at all.

I like how this was a thread that started as “they removed an entire set of dungeon difficulties that I used to use for gear, crests, stones, and practice”, which is just a 100% true statement. No other way about it, that’s what happened… And as usual it has devolved into comments about people needing to learn to play or do world content or raids.

It’s completely ok to come here and provide feedback that “fyi, this change impacted my playstyle negatively”. I absolutely agree with that statement, and it has very little to do with not being able to do the content, or not having time to make it up with raids, etc. I have every class above 470, but that doesn’t mean I want to KSH all of them every season. Sometimes it was fun to go blast a 6. Sometimes it’s a classic “I’m too drunk to taste this chicken” kind of night. In my opinion, removing these dungeons did not have a positive effect on my game time, and I hope they take that feedback and the problems that others are having with this into consideration.

I still can’t quite figure out aug. The only group I’ve been in with one felt worse for having done it. The rest of the group felt considerably weaker like we just had one really bad DPS in the group. Maybe I don’t understand them very well but I’d expect the group as a whole to feel ‘normal’ it’s just a redistribution of power.

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Not the point of this thread though.

You couldn’t before either. And just pug normal raid. Faster and easier to get to cap.

Aug can be really amazing if the 2 dps it’s buffing are also really good.

The rankings show it’s quite a strong spec.

But if one of the other dps are really bad, Aug tanks pretty hard because even if they are great at timing ebon might uptime and breath of eon and doing all the right things, if the dps is playing poorly all the aug buffs won’t help it that much.

Which is why in lower pugs I’m skeptical.

Also mechanics that targets and cc or root a player can become a problem with an aug.

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Yeah, like the Goliath in waycrest stunning a dps is annoying with an Aug to break out.

It also makes losing a dps you can’t rez much more impactful.

Also I want to be clear I like Aug and don’t have any issue with a support spec working like this, I think it makes sense, and Aug is objectively very good, but it does come with some caveats.

Neltharion heroic 2nd phase is terrible too if an aug is chosen.